Just a quick question here. I made a trigger following the below tutorial that added +1 to the Dark Protoss upgrade for players. Everything works fine, all of the other units swap models, EXCEPT the Archon doesn't model swap into its Dark Archon form. I tried adding the Dark Protoss behavior to it but that didn't work. Any help would be awesome, thanks!
http://forums.sc2mapster.com/resources/tutorials/6491-triggers-dark-protoss/
I've been trying to just create a simple dummy button on a building that doesn't do anything but is there for players to click on and trigger an effect via the "button pressed" event. I've played around with requirements and the command card but can't get anything to work to make it actually appear in the game itself.
Thank you very much for this tutorial. I've been wondering how they did all this, because I know in WC3 you were able to do it.
Also thank you personally for all the help you have given me and many others. I've learned so much from watching your tutorials. I know I and many others greatly appreciate what you do.
would love a way to change the sight range on units +2 or -2 as well.
I haven't tested this, but it should work. Just make two behaviors, Vision Day and Vision Night. You would then probably just need to add the behavior that modifies its Maximum sight during the day, and again at night modifies it.
I thought I did, thats why I edited it... but I will clarify though I apologize.
For the Lurker burrowed unit, I changed the LurkerBurrowedSplat actors Events - Terms field. All of the morph options in there I changed the regular Lurker to the duplicated unit.
For making the spines deal damage, I changed the LurkerE effects Include - Effect field. The effects in that field I changed to the duplicated Lurker (Unnamed) and LurkerExtended (Unnamed) effects.
I have custom Zergling and Lurker units that I duplicated both their burrowed and unburrowed states. They are able to burrow/unburrow fine but there is a problem.
If I place the burrowed unit in the editor instead of the unburrowed unit, when I unburrow it has the dark spot around it and it moves with the unit.
Also, the Lurker's spines go out, but they do not deal any damage.
Any help would be greatly appreciated thanks.
EDIT
Got that fixed, just had to change the splat actors events to the correct unit. Now all I have to do is figure out why the Lurkers aren't dealing damage. I have no idea why they aren't!
EDIT 2
Got it fixed had to change the effects events as well.
I checked and it is. There are several Launch Attachment Query options though. Methods is the one that has AMFilterWeapon00 though. Am I supposed to change another one?
I have a question about projectile launch point. I created a custom Stalker unit and everything works fine except that his projectile comes out at the base of the Stalker (the ground), and hits at the base of the unit that its attacking. It is supposed to come out at its head. I have checked and rechecked all of the duplicated objects that would relate to it (models, effects) and can't find anything that is different from the original. Any help would be appreciated. Thanks!
I've been trying to make an upgrade that changes the wireframe of a Marine into a Warpig. Everything works except that it doesnt make the Marines on the map look like Warpigs. The group icon image changes, but not the actual unit itself.
I've changed both the "Group - Icon" image as well as the "Wireframe - Image" in the "Effects - Data" reference field but so far I'm having zero luck. Any help would be much appreciated thanks.
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Just a quick question here. I made a trigger following the below tutorial that added +1 to the Dark Protoss upgrade for players. Everything works fine, all of the other units swap models, EXCEPT the Archon doesn't model swap into its Dark Archon form. I tried adding the Dark Protoss behavior to it but that didn't work. Any help would be awesome, thanks! http://forums.sc2mapster.com/resources/tutorials/6491-triggers-dark-protoss/
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Thanks WiiKing. Is there any particular ability type that I should make it or does it matter?
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I've been trying to just create a simple dummy button on a building that doesn't do anything but is there for players to click on and trigger an effect via the "button pressed" event. I've played around with requirements and the command card but can't get anything to work to make it actually appear in the game itself.
Thanks for any help!
0
Thank you very much for this tutorial. I've been wondering how they did all this, because I know in WC3 you were able to do it.
Also thank you personally for all the help you have given me and many others. I've learned so much from watching your tutorials. I know I and many others greatly appreciate what you do.
0
I haven't tested this, but it should work. Just make two behaviors, Vision Day and Vision Night. You would then probably just need to add the behavior that modifies its Maximum sight during the day, and again at night modifies it.
0
I thought I did, thats why I edited it... but I will clarify though I apologize.
For the Lurker burrowed unit, I changed the LurkerBurrowedSplat actors Events - Terms field. All of the morph options in there I changed the regular Lurker to the duplicated unit.
For making the spines deal damage, I changed the LurkerE effects Include - Effect field. The effects in that field I changed to the duplicated Lurker (Unnamed) and LurkerExtended (Unnamed) effects.
0
I have custom Zergling and Lurker units that I duplicated both their burrowed and unburrowed states. They are able to burrow/unburrow fine but there is a problem.
When they burrow there is supposed to be a dark ring around them where the ground was dug. IT is not appearing when they burrow. I tested it with the regular units and it does appear. Here is an example. http://img3.ifilmpro.com/resize/image/stills/films/resize/istd/2951448.jpg
If I place the burrowed unit in the editor instead of the unburrowed unit, when I unburrow it has the dark spot around it and it moves with the unit.
Also, the Lurker's spines go out, but they do not deal any damage.
Any help would be greatly appreciated thanks.
EDIT Got that fixed, just had to change the splat actors events to the correct unit. Now all I have to do is figure out why the Lurkers aren't dealing damage. I have no idea why they aren't!
EDIT 2 Got it fixed had to change the effects events as well.
0
I checked and it is. There are several Launch Attachment Query options though. Methods is the one that has AMFilterWeapon00 though. Am I supposed to change another one?
0
I have a question about projectile launch point. I created a custom Stalker unit and everything works fine except that his projectile comes out at the base of the Stalker (the ground), and hits at the base of the unit that its attacking. It is supposed to come out at its head. I have checked and rechecked all of the duplicated objects that would relate to it (models, effects) and can't find anything that is different from the original. Any help would be appreciated. Thanks!
0
Thanks bunches!
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I've been trying to make an upgrade that changes the wireframe of a Marine into a Warpig. Everything works except that it doesnt make the Marines on the map look like Warpigs. The group icon image changes, but not the actual unit itself.
I've changed both the "Group - Icon" image as well as the "Wireframe - Image" in the "Effects - Data" reference field but so far I'm having zero luck. Any help would be much appreciated thanks.