I guess thats a hard one.
Im using raynors penetrator round ability, what id like to have is some kind of bullet hole effect when i hit a wall with it.
Not sure if this is possible.
Anyone got an idea here?
Hole through the wall or just mark. For the second one you could just create a model on imact that does not get destroyed for a while like one of the craters.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
mark woulg be ok. actually it would be ok to just have some effect on impact like smoke or whatever.
The big problem is, how to detect a bullet-wall-collision ?
I guess thats a hard one. Im using raynors penetrator round ability, what id like to have is some kind of bullet hole effect when i hit a wall with it. Not sure if this is possible. Anyone got an idea here?
Hole through the wall or just mark. For the second one you could just create a model on imact that does not get destroyed for a while like one of the craters.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
mark woulg be ok. actually it would be ok to just have some effect on impact like smoke or whatever. The big problem is, how to detect a bullet-wall-collision ?
Read the tutorial on the colliding projectile system?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
can someone give me a link to that ? edit: already found