Okay, sorry I thought you meant the editor would change it to "stand" if you tried to set it to ignore. it'll let you set it to ignore, but it'll still play the stand animation. I'm guessing that's what you meant. Anyway add this to your actor events:
In actors for a unit, Animation - Baselines - Animation Properties (Stand|Walk)
I want the baseline animation to not animate at all for Stand. Anyone know how to make this happen?
Change stand to ignore.
@RileyStarcraft: Go
defaults to stand when set to ignore.
Works for me.
@RileyStarcraft: Go
Hmm are you certain? I just tested on a zergling, marine and zealot and same result as stand.
Okay, sorry I thought you meant the editor would change it to "stand" if you tried to set it to ignore. it'll let you set it to ignore, but it'll still play the stand animation. I'm guessing that's what you meant. Anyway add this to your actor events:
ActorCreation
AnimBaselineStop
UnitMovementUpdate.*.Stop
AnimBaselineStop
UnitMovementUpdate.*.Walk
AnimBaselineStart