i have basically 2 problems, and both are with a hero i am trying to make, the model i am using is the model of the Stone zealot.
1 - I had to modify the damage so i had to modify the effects too and now the beams are not appearing anymore, i managed to make the air attack works but the ground beams are not appearing, i already looked in everything i could think in the advanced data and i still don't know how to make it works.
2 - Still in the Stone Zealot i put in him the Hibrid skill, i forgotten the name now, that one which create a shield which pushes the close units and deals damage, in the stone zealot agent i made an event to make him show the Spell hability animation,which makes him to punch the ground.
the problem here is, when i issue the zealot to use the ability and there are some enemy unit, the shield appears and then the zealot attacks, and after the attack the zealot punch the ground. I want him to wait the animation finishes and then he will be free to attack again. :/
1 - I know that the attack works normally, i've made that many times already but this is the first time that there's a beam in the attack, and many things are different, the attack itself is working the range the animations etc but the beams doesn't shows.
2 - well i was thinking in something like this but which type of buff i can use to do this?
i have basically 2 problems, and both are with a hero i am trying to make, the model i am using is the model of the Stone zealot.
1 - I had to modify the damage so i had to modify the effects too and now the beams are not appearing anymore, i managed to make the air attack works but the ground beams are not appearing, i already looked in everything i could think in the advanced data and i still don't know how to make it works.
2 - Still in the Stone Zealot i put in him the Hibrid skill, i forgotten the name now, that one which create a shield which pushes the close units and deals damage, in the stone zealot agent i made an event to make him show the Spell hability animation,which makes him to punch the ground. the problem here is, when i issue the zealot to use the ability and there are some enemy unit, the shield appears and then the zealot attacks, and after the attack the zealot punch the ground. I want him to wait the animation finishes and then he will be free to attack again. :/
1. check the events of your heroe's attacks, you will find somewhere one of them links to an effect that you altered from using.
2. You will need to get your ability to apply a buff that disables the unit from attacking and moving for a few moments so your animations can clear.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
1 - I know that the attack works normally, i've made that many times already but this is the first time that there's a beam in the attack, and many things are different, the attack itself is working the range the animations etc but the beams doesn't shows.
2 - well i was thinking in something like this but which type of buff i can use to do this?
1. Check the Target fields of the events because those often mess up with copying actors.
2. The Buff type behaviour, just look at the flags needed in the wiki on this site.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg