1 - I know that the attack works normally, i've made that many times already but this is the first time that there's a beam in the attack, and many things are different, the attack itself is working the range the animations etc but the beams doesn't shows.
2 - well i was thinking in something like this but which type of buff i can use to do this?
i have basically 2 problems, and both are with a hero i am trying to make, the model i am using is the model of the Stone zealot.
1 - I had to modify the damage so i had to modify the effects too and now the beams are not appearing anymore, i managed to make the air attack works but the ground beams are not appearing, i already looked in everything i could think in the advanced data and i still don't know how to make it works.
2 - Still in the Stone Zealot i put in him the Hibrid skill, i forgotten the name now, that one which create a shield which pushes the close units and deals damage, in the stone zealot agent i made an event to make him show the Spell hability animation,which makes him to punch the ground.
the problem here is, when i issue the zealot to use the ability and there are some enemy unit, the shield appears and then the zealot attacks, and after the attack the zealot punch the ground. I want him to wait the animation finishes and then he will be free to attack again. :/
Hi i liked the idea and I was trying to read about but for some reason the posts don't seems to be in some cronological order so i couldn't read that much. :/ so forgive me if someone had already said that. But at least about the Data you don't need to wait for anyone to work on your part everyone may work at same time using the mod files. which can be mered together once they are all finished.
I liked the idea and i would like to help with the Data and etc, also i have some ideas i would like to discuss. Do you guys still needing?
0
@DrSuperEvil: Go
1 - I know that the attack works normally, i've made that many times already but this is the first time that there's a beam in the attack, and many things are different, the attack itself is working the range the animations etc but the beams doesn't shows.
2 - well i was thinking in something like this but which type of buff i can use to do this?
0
i have basically 2 problems, and both are with a hero i am trying to make, the model i am using is the model of the Stone zealot.
1 - I had to modify the damage so i had to modify the effects too and now the beams are not appearing anymore, i managed to make the air attack works but the ground beams are not appearing, i already looked in everything i could think in the advanced data and i still don't know how to make it works.
2 - Still in the Stone Zealot i put in him the Hibrid skill, i forgotten the name now, that one which create a shield which pushes the close units and deals damage, in the stone zealot agent i made an event to make him show the Spell hability animation,which makes him to punch the ground. the problem here is, when i issue the zealot to use the ability and there are some enemy unit, the shield appears and then the zealot attacks, and after the attack the zealot punch the ground. I want him to wait the animation finishes and then he will be free to attack again. :/
0
Hi i liked the idea and I was trying to read about but for some reason the posts don't seems to be in some cronological order so i couldn't read that much. :/ so forgive me if someone had already said that. But at least about the Data you don't need to wait for anyone to work on your part everyone may work at same time using the mod files. which can be mered together once they are all finished.
I liked the idea and i would like to help with the Data and etc, also i have some ideas i would like to discuss. Do you guys still needing?