I hope I'm posting this in the right section, its my first post in this forum.
I would like to know how you can create units where you can place buildings on just like on terrain.
I've seen this possibility on Warships, and the possibility alone is freaking me out (I'm pretty new to Starcraft 2 but modded alot in wc3).
Also, as far as I know you can attach units to other units, am I right with this? And if so, how can you do this? I can barely create normal units, I'm not very experienced with the new data editor^^
Can anybody help me out with this? I would love to test this out
Okey, what I've learned today so far:
In Warships its not that you can actually build on the ships like you
build buildings on the terrain but you target units with spells (I guess) to let it seem you actually build.
Attaching an actor to a unit would add all the stuff an actor can do but ofc not a real unit.
I've also got an bug when I try to spawn an unit at the position of the attachmentpoint of an unit.
This is how I've tried it so far:
Einheit - 1 Raketenturm für Spieler 1 bei (Belagerungspanzer (Panzermodus) [65.00,83.12]-Anfügungspunkt ("Mitte")) mit Ausrichtung von 270.0 Grad erstellen (Platzierung ignorieren)
translated it should be
Unit - create 1 Missle Launcher for Player 1 at (Siege Tank (Tank Mode) [65.00,83.12]-Atachmentpoint ("Center")) with angle of 270 (ignore collision)
What am I doing wrong? The bug seems to be that he can't get the position right and then refuses to spawn the unit.
He is trying to do like the extractor/refinery. You can build over a unit but that hides the original unit and as they use footprints there are issues that would prevent it being mobile.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
That is kinda sad :/ So actually building on a mobil unit in the classical way is impossible.
But even if I try to trigger the position of unit A to an attachment-point of unit B, it doesn't work.
Why can't I move a unit to such a specific point?
Hi all,
I hope I'm posting this in the right section, its my first post in this forum.
I would like to know how you can create units where you can place buildings on just like on terrain. I've seen this possibility on Warships, and the possibility alone is freaking me out (I'm pretty new to Starcraft 2 but modded alot in wc3).
Also, as far as I know you can attach units to other units, am I right with this? And if so, how can you do this? I can barely create normal units, I'm not very experienced with the new data editor^^
Can anybody help me out with this? I would love to test this out
Thx for reading and maybe your help ;)
You can attach models to other units. The attaching units to other units uses triggers to update the positions relative to the main unit.
Also in those maps the stuff is never dynamically placed but always on a pre existing unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Okey, what I've learned today so far: In Warships its not that you can actually build on the ships like you build buildings on the terrain but you target units with spells (I guess) to let it seem you actually build.
Attaching an actor to a unit would add all the stuff an actor can do but ofc not a real unit.
I've also got an bug when I try to spawn an unit at the position of the attachmentpoint of an unit.
This is how I've tried it so far: Einheit - 1 Raketenturm für Spieler 1 bei (Belagerungspanzer (Panzermodus) [65.00,83.12]-Anfügungspunkt ("Mitte")) mit Ausrichtung von 270.0 Grad erstellen (Platzierung ignorieren)
translated it should be
Unit - create 1 Missle Launcher for Player 1 at (Siege Tank (Tank Mode) [65.00,83.12]-Atachmentpoint ("Center")) with angle of 270 (ignore collision)
What am I doing wrong? The bug seems to be that he can't get the position right and then refuses to spawn the unit.
Also I found this and got curious:
http://www.sc2mapster.com/forums/development/data/60619-building-on-top-of-a-unit-creates-extraneous-actor/#p4
This looks like it really is possible to build on top of another unit, but it also seems to bring some problems...
He is trying to do like the extractor/refinery. You can build over a unit but that hides the original unit and as they use footprints there are issues that would prevent it being mobile.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
That is kinda sad :/ So actually building on a mobil unit in the classical way is impossible.
But even if I try to trigger the position of unit A to an attachment-point of unit B, it doesn't work. Why can't I move a unit to such a specific point?
I am not good with triggers so I recommend you open the original source maps that do what you want and look at that.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg