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    posted a message on Simple Tooltipp/Infopanel Issues

    Hi,

    sorry to bother you guys again, but I've got another noobish question.

    I wanted to add an symbol to the infopanel of a building, which is similar to the amor/weapon symbols and tooltips. So far, so good, the symbol I want to see is shown but when I put the mouse over the symbol I get not tooltipp, even though I added a tooltipp. I guess the textkey is wrong.

    I made a screenshot of it:

    Tooltipp

    The next thing is: In the symbol (which is right to the amor of the building) has a "0" at the bottom of the border, as well as weapons, shields and amors use to have. The thing is just: how do I change that? I found no options to do so in the UI - Equipment-Sets.

    Thanks again folks.

    Edit:

    An ingame screenshot:

    TooltippIngame

    Posted in: Data
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    posted a message on "Unallowed prepositioning"

    Well, that didn't do the job, but thanks. Its not that important, its more like I would habe loved to know what I messed up. Its just something in a testmap I used to get to know the data editor a bit better.

    Its still a long way though :/

    Posted in: Data
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    posted a message on "Unallowed prepositioning"

    Hello guys,

    I've messed arround a little with the Data Editor and I guess I accidently screwd up my unit. It worked earlier when I started the game, but now when I start the game I can't see this units (they are buildings wich can be upgraded) and I get the error-message

    "Unallowed prepositioning" if I translate it correctly.

    Does anybody know what could have led to such an error? I can still see the units in the editor.

    Thanks for any help

    Posted in: Data
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    posted a message on Attaching Weapons/Turrets to an unit doesn't work

    Thank you very much, now the turret is rotating after I added the turret in the Datainspector. Also the weapon is shooting when I add it via script, but now is the old weapon not firing anymore.

    Also the via script added actor (attachment turret) is rotating while idle, but if I want to fire, the main turret of the siegetank rotates to the target and not the new added turret, while this turret seems to fire.

    Do you guys have any idea what could be wrong with that? It seems to be 2 problems at once though, one that prevents from both weapons to attack simultaniosly and one that chooses the wrong turret for the attack animation.

    Again thanks for any help.

    Posted in: Triggers
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    posted a message on Attaching Weapons/Turrets to an unit doesn't work

    Hello there,

    I got a little problem.

    I've experimented with this tutorial : http://www.sc2mapster.com/forums/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/

    and wanted to add the turret via script to an unit. My problem is, that it isn't working at all.

    I tried it with

    Unit -add Attachment Turret at Head of (a siegetank on the map) this adds the actor to the unit Unit - add Attachment Turret to (a siegetank on the map) which uses Attachment Turret Adds the weapon and the turret to the unit.

    I don't know if this is the original english syntax, I've got the german editor. Sadly everything is (sometimes poorly) translated.

    My Problems with this are: The turret is supposed to rotate but won't do that and the turret won't shoot at all. Am I doing something wrong? Do I have to enable this stuff somehow?

    Aaaand last but not least: Is this a trigger or a data problem?

    Thanks for any help.

    Posted in: Triggers
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    posted a message on How to build on Units?

    That is kinda sad :/ So actually building on a mobil unit in the classical way is impossible.

    But even if I try to trigger the position of unit A to an attachment-point of unit B, it doesn't work. Why can't I move a unit to such a specific point?

    Posted in: Data
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    posted a message on How to build on Units?

    Okey, what I've learned today so far: In Warships its not that you can actually build on the ships like you build buildings on the terrain but you target units with spells (I guess) to let it seem you actually build.

    Attaching an actor to a unit would add all the stuff an actor can do but ofc not a real unit.

    I've also got an bug when I try to spawn an unit at the position of the attachmentpoint of an unit.

    This is how I've tried it so far: Einheit - 1 Raketenturm für Spieler 1 bei (Belagerungspanzer (Panzermodus) [65.00,83.12]-Anfügungspunkt ("Mitte")) mit Ausrichtung von 270.0 Grad erstellen (Platzierung ignorieren)

    translated it should be

    Unit - create 1 Missle Launcher for Player 1 at (Siege Tank (Tank Mode) [65.00,83.12]-Atachmentpoint ("Center")) with angle of 270 (ignore collision)

    What am I doing wrong? The bug seems to be that he can't get the position right and then refuses to spawn the unit.

    Also I found this and got curious:

    http://www.sc2mapster.com/forums/development/data/60619-building-on-top-of-a-unit-creates-extraneous-actor/#p4

    This looks like it really is possible to build on top of another unit, but it also seems to bring some problems...

    Posted in: Data
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    posted a message on How to build on Units?

    Hi all,

    I hope I'm posting this in the right section, its my first post in this forum.

    I would like to know how you can create units where you can place buildings on just like on terrain. I've seen this possibility on Warships, and the possibility alone is freaking me out (I'm pretty new to Starcraft 2 but modded alot in wc3).

    Also, as far as I know you can attach units to other units, am I right with this? And if so, how can you do this? I can barely create normal units, I'm not very experienced with the new data editor^^

    Can anybody help me out with this? I would love to test this out

    Thx for reading and maybe your help ;)

    Posted in: Data
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