I'm looking to make a passive ability for carriers where they take 2 less damage from all air targets, but only until their shields are gone.
Or make it so any damage under X is reduced by 2. Preferably the 2nd idea, but either is good.
I have no idea where to start >< pls help if you can.
The Combat: Damage Response - Target Filters feild looks like a good start? Else just add all ground unit weapon Damage effects into the exclude array.
I'm looking to make a passive ability for carriers where they take 2 less damage from all air targets, but only until their shields are gone. Or make it so any damage under X is reduced by 2. Preferably the 2nd idea, but either is good.
I have no idea where to start >< pls help if you can.
This other one is more important, but both are great :D http://www.sc2mapster.com/forums/development/data/29696-fungal-growth-made-to-purge-duration-based-slow/#p6
The Combat: Damage Response - Target Filters feild looks like a good start? Else just add all ground unit weapon Damage effects into the exclude array.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg