Based on my reading there are 2 ways of exporting your Map file's Data information into a Mod.
Option A) Remove Units/Doodads/Points/Etc. Save the file, then rename the file extension to .mod
Option B) Extract XML files via MPQ tool and then paste these into a new map file.
So I have not been able to get either option to work... Option A seemed to work, but I could not delete the terrain, and now when I open the map in the editor it seems to randomly choose the terrain of the original map file I made into a mod and used as a dependency for the true map I wish to use.
Well yes, it would have been best to start as a mod, but it is far too late for that. Copying back and forth is more time consuming, but more importantly doesn't seem to work 100%. I can copy over Effects then Abilities then Requirements/So forth, but it seems to lost the interrelationships between them, and so abilities no longer have the new effect attached and thus do not work properly. Furthermore it will not replace/update existing entries I've changed, and instead will make 'copies', that I would then have to sort/delete/update.
All in all very messy to try and copy and past.
Simply copying over would only save me a little time, and I would have to go through all my data to verify.
I seem to remember someone mentioning they'd open their map with something like notepad and be able to just copy/paste the entire blob of data editor entries into an empty mod file they'd previously created. You tried searching for this topic yet? I'm pretty sure there are other threads about it with answers.
Based on my reading there are 2 ways of exporting your Map file's Data information into a Mod.
Option A) Remove Units/Doodads/Points/Etc. Save the file, then rename the file extension to .mod
Option B) Extract XML files via MPQ tool and then paste these into a new map file.
So I have not been able to get either option to work... Option A seemed to work, but I could not delete the terrain, and now when I open the map in the editor it seems to randomly choose the terrain of the original map file I made into a mod and used as a dependency for the true map I wish to use.
Would you gents have any suggestions?
Umm... Your not supposed to do that...
Your supposed to make it into a Mod right away not map turning into a mod...
You can copy everything over to a mod tho... thats easiest
Well yes, it would have been best to start as a mod, but it is far too late for that. Copying back and forth is more time consuming, but more importantly doesn't seem to work 100%. I can copy over Effects then Abilities then Requirements/So forth, but it seems to lost the interrelationships between them, and so abilities no longer have the new effect attached and thus do not work properly. Furthermore it will not replace/update existing entries I've changed, and instead will make 'copies', that I would then have to sort/delete/update.
All in all very messy to try and copy and past.
Simply copying over would only save me a little time, and I would have to go through all my data to verify.
I do appreciate the suggestion.
I seem to remember someone mentioning they'd open their map with something like notepad and be able to just copy/paste the entire blob of data editor entries into an empty mod file they'd previously created. You tried searching for this topic yet? I'm pretty sure there are other threads about it with answers.
This seemed to work with my map. All I did was delete everything except:
And of course I renamed it to .SC2Mod.
Thanks guys, this worked for me!