Hey guys,
just a small question, i hope you can help me ;)
When using model additions, do i have to create for 3 local offsets those local offsets + 3 model additon, where every addition has one of the tree offsets?
Hope you understand what i mean :D
So:
Model Origin
Model Addition 1
Model Addition 2
Model Addition 3
Local Offset 1
Local Offset 2
Local Offset 3
Model Addition 1:
Host Site Operations+:Local Offset 1
Model Addition 2:
Host Site Operations+:Local Offset 2
Model Addition 3:
Host Site Operations+:Local Offset 3
Isn't it possibe to add all Offsets to a single Additon?
You can add multiple Offset SOps to a single Model Actor or you can apply the same Local Offset SOp to multiple Model Actors. But I don't really understand the question I think. What are you trying to do?
Well i try to create a bigger flame but not just increasing the model scale, but add more flames, one above, one left, one right and one under the original flame(top view).
But if i add all the Local Offsets to the Model addition, only one will be created in game...
But if i add 5 times SOpRandomDamage to eg. a thor then there will be 5 flames, just for example.
thats why im wondering about why there are not those 4 Local Offsets... hard to describe with my bad english knowledge :/
Now I know what you mean and as far as I know its not possible, no.
At least thats the way how I have done it all the time, each ModelAddition gets their own actor and their own Offsets (Except you want to randomize it).
Hey guys,
just a small question, i hope you can help me ;)
When using model additions, do i have to create for 3 local offsets those local offsets + 3 model additon, where every addition has one of the tree offsets?
Hope you understand what i mean :D
So:
Model Origin
Model Addition 1
Model Addition 2
Model Addition 3
Local Offset 1
Local Offset 2
Local Offset 3
Model Addition 1:
Host Site Operations+:Local Offset 1
Model Addition 2:
Host Site Operations+:Local Offset 2
Model Addition 3:
Host Site Operations+:Local Offset 3
Isn't it possibe to add all Offsets to a single Additon?
You can add multiple Offset SOps to a single Model Actor or you can apply the same Local Offset SOp to multiple Model Actors. But I don't really understand the question I think. What are you trying to do?
Well i try to create a bigger flame but not just increasing the model scale, but add more flames, one above, one left, one right and one under the original flame(top view). But if i add all the Local Offsets to the Model addition, only one will be created in game... But if i add 5 times SOpRandomDamage to eg. a thor then there will be 5 flames, just for example. thats why im wondering about why there are not those 4 Local Offsets... hard to describe with my bad english knowledge :/
Now I know what you mean and as far as I know its not possible, no.
At least thats the way how I have done it all the time, each ModelAddition gets their own actor and their own Offsets (Except you want to randomize it).
For random use a SOp (Random Point In Circle) SOp else you could combine a Shadow SOp with a SOp (Variable Rotation).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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