I have messed with all the behaviors I can think of. I would like to make the Purifier (mothership) be able to move and attack while the Planet Cracker is active. Anyone have any suggestions?
Isn't there something that allows an ability to be used while the unit is moving and to allow him to keep moving. The name escapes me right now. I'm think I might have saw it in OneTwo's frostbolt tutorial.
Turns out, it's a setting in the behavior. Unfortunately, it's not a setting that you have access to in the editor (Yeah, I just tried this.)
So basically here's what you do: Make a new behavior, doesn't matter what it's named - you're going to delete it in a sec. Copy the "Modifications" Field, and paste it onto the Purifier Beam behavior's "Modifications" Field. Basically what you're doing is resetting it to a standard behavior that has no effects.
That's it. The original thought of it being a behavior setting is correct - but I couldn't find any visible changes (in menu mode, Raw Data would likely show it). In any case, that's the quick fix, and it does work - I just did it.
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I have messed with all the behaviors I can think of. I would like to make the Purifier (mothership) be able to move and attack while the Planet Cracker is active. Anyone have any suggestions?
@creosmalkor: Go
Behaviors / Purifier - Planet Cracker / Modifications / Remove "move" and "attack" from the first box at the top.
I tried that but it didn't seem to work, I will try it again though. I was pretty tired.
This didn't work, as soon as Planet Cracker starts, the mothership completely stops moving or attacking; and bump.
Isn't there something that allows an ability to be used while the unit is moving and to allow him to keep moving. The name escapes me right now. I'm think I might have saw it in OneTwo's frostbolt tutorial.
This did not work either, unfortunately.
Did you make it not channeling?
Turn it into a non-channeled spell? Its already non-channeled, its a countdown.
Turns out, it's a setting in the behavior. Unfortunately, it's not a setting that you have access to in the editor (Yeah, I just tried this.)
So basically here's what you do: Make a new behavior, doesn't matter what it's named - you're going to delete it in a sec. Copy the "Modifications" Field, and paste it onto the Purifier Beam behavior's "Modifications" Field. Basically what you're doing is resetting it to a standard behavior that has no effects.
That's it. The original thought of it being a behavior setting is correct - but I couldn't find any visible changes (in menu mode, Raw Data would likely show it). In any case, that's the quick fix, and it does work - I just did it.