I'm trying to move a bunch of upgrades to a single buidling(armory). I've added the upgrades and stacked them properly onto one button(example. upgrade terran weapons level 1,2,3 are in the same command card button). But when I upgrade in-game the first upgrade will work fine all the units will get the upgrade but the button dosn't go onto the second upgrade it just stays at the level 1 upgrade. I can keep clicking the button and upgrading but it dosn't do anything. How do I make it go onto the next upgrade? Any help appreciated.
You need to apply a requirement to the research ability where you define the upgrade. The requirement should have under "Show" first the Not Operator, and then equals, then count upgrade <that upgrade> queued or better equals 1.
You need to apply a requirement to the research ability where you define the upgrade. The requirement should have under "Show" first the Not Operator, and then equals, then count upgrade <that upgrade> queued or better equals 1.
Figured it out. Plus I forgot to put in the requirment field "Learn Infantry Armor Level 1". This editor is defenitly much more complex than SC1's.
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I'm trying to move a bunch of upgrades to a single buidling(armory). I've added the upgrades and stacked them properly onto one button(example. upgrade terran weapons level 1,2,3 are in the same command card button). But when I upgrade in-game the first upgrade will work fine all the units will get the upgrade but the button dosn't go onto the second upgrade it just stays at the level 1 upgrade. I can keep clicking the button and upgrading but it dosn't do anything. How do I make it go onto the next upgrade? Any help appreciated.
@Menace651: Go
You need to apply a requirement to the research ability where you define the upgrade. The requirement should have under "Show" first the Not Operator, and then equals, then count upgrade <that upgrade> queued or better equals 1.
Figured it out. Plus I forgot to put in the requirment field "Learn Infantry Armor Level 1". This editor is defenitly much more complex than SC1's.