Simple question I hope. I am trying to place a gate(Unit) in a specific location but it "snaps" to a grid location to the left or right of the place I need it to be in. Is there a way for me to move the gate unit to a specific pixel by pixel location as needed like a Doodad if you hold Shift? Thanks
I placed the gate unit, went into its Unit in the Data editor (Yes i made sure I had the right one) and removed the Pathing, Placement Apply and Placement Check. All 3 are just blank now. Everytime I try moving the unit however it does the same thing. It moves about an inch in either direction and cannot be moved any less than a full "Grid" distance. All i want is to match up the unit with walls that do not match up with the grid lay out. I need to be able to move the unit more precisely than the auto placement allows
Solved (Kinda) The problem was that the size of the Gate is 4x2. Whenever I tried to move the gate it would only move into locations to hold this object. I changed the shape size to 1x1 in the data editor and that allowed me to place it on a more precise location. Now if only I can figure out how to make it fit vertically (it is still poking to far out on 1 side than the other)
I did and it still "snaps" the unit to the grid. Think of it like a checker board. You can only place the piece squarely on the boards tiles. A Doodad you can place anywhere on the board. Inbetween the lines, up and down the x and y axis in any location as long as you press and hold Shift. The gate unit, even after I remove the footprints, still won't let me do that
Simple question I hope. I am trying to place a gate(Unit) in a specific location but it "snaps" to a grid location to the left or right of the place I need it to be in. Is there a way for me to move the gate unit to a specific pixel by pixel location as needed like a Doodad if you hold Shift? Thanks
Not if it is a building I dont think. You have to remove it's pathing map otherwise, that would allow it to be placed just like a unit.
I placed the gate unit, went into its Unit in the Data editor (Yes i made sure I had the right one) and removed the Pathing, Placement Apply and Placement Check. All 3 are just blank now. Everytime I try moving the unit however it does the same thing. It moves about an inch in either direction and cannot be moved any less than a full "Grid" distance. All i want is to match up the unit with walls that do not match up with the grid lay out. I need to be able to move the unit more precisely than the auto placement allows
Solved (Kinda) The problem was that the size of the Gate is 4x2. Whenever I tried to move the gate it would only move into locations to hold this object. I changed the shape size to 1x1 in the data editor and that allowed me to place it on a more precise location. Now if only I can figure out how to make it fit vertically (it is still poking to far out on 1 side than the other)
Anyone else have an idea to where I can move a Gate around in very very SMALL increments to allow for me to place it exactly where I need it?
Remove the footprints of both morph forms from the units.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I did and it still "snaps" the unit to the grid. Think of it like a checker board. You can only place the piece squarely on the boards tiles. A Doodad you can place anywhere on the board. Inbetween the lines, up and down the x and y axis in any location as long as you press and hold Shift. The gate unit, even after I remove the footprints, still won't let me do that
So you removed both the pathing footmprint and the placement footprint?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
yes