I have several heroes based on campaign units. Some of them can stay up on cliffs and shoot down with out counter-attack, some will get pounded in the face from below. Why is that? It seems like it is only happening while attacking.
Units it is working: Tychus, Swann.
Units it is not working for: Tassadar's ghost and Nova.
Fog flags for all units and actors are set to "hidden".
All units have the same unit flags.
Could it have something to do with their weapons? Where exactly would I need to look? Thanks.
Damage effects have a flag to reveal attackers. By default most ground units' weapons are set to "Snapshot" (visible, but not targetable), while all air units and the Colossus are fully revealed. Some special effects will have no reveal proc at all, leaving victims completely oblivious.
Hi,
I have several heroes based on campaign units. Some of them can stay up on cliffs and shoot down with out counter-attack, some will get pounded in the face from below. Why is that? It seems like it is only happening while attacking.
Units it is working: Tychus, Swann. Units it is not working for: Tassadar's ghost and Nova.
Fog flags for all units and actors are set to "hidden".
All units have the same unit flags.
Could it have something to do with their weapons? Where exactly would I need to look? Thanks.
Damage effects have a flag to reveal attackers. By default most ground units' weapons are set to "Snapshot" (visible, but not targetable), while all air units and the Colossus are fully revealed. Some special effects will have no reveal proc at all, leaving victims completely oblivious.
I checked all my weapons' damage effects and found the flag.
If you are creating a weapon based on an air-unit's weapon and give it to a ground unit, make sure to check these fields :)