You could make it into an ability, which would apply the behavior, then remove it after a second or two. Then you could set the cooldown to be 120. You can also check the autocast flag so it does it automatically, having the validator be when the unit takes fatal damage.
Hey, right now my death prevention works perfectly, but I want it to be usable only every 120 seconds. Like Artanis resurgence.
I tried messing with the resurgence but got nowhere. (Either it always worked, either it never did...)
Thanks :)
Lets recap what your effect tree is first.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
What do you mean ?
You could make it into an ability, which would apply the behavior, then remove it after a second or two. Then you could set the cooldown to be 120. You can also check the autocast flag so it does it automatically, having the validator be when the unit takes fatal damage.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
@fishy77: Go
Well how ? Since it has to be activated automatically as soon as the unit's supposed to die ?