I changed Zeratuls Blink Ability so it automatically blinks to the maximum range. Now I found myself stuck with the issue that a quad actor, which I created by dublicating an existing one and modifying it in order to point in the direction the mouse is at, is also rescaling itself in order to fit between the mouse and caster. Is there a way to disable the scaling while the rotation remains intact?
In the Events+ field of your Guide actor there is an event ActorCreation->Create. Change the created actor from GuideRegionQuadDownScaled to GuideRegionQuadDown.
I changed Zeratuls Blink Ability so it automatically blinks to the maximum range. Now I found myself stuck with the issue that a quad actor, which I created by dublicating an existing one and modifying it in order to point in the direction the mouse is at, is also rescaling itself in order to fit between the mouse and caster. Is there a way to disable the scaling while the rotation remains intact?
Attached my map for reference.
In the Events+ field of your Guide actor there is an event ActorCreation->Create. Change the created actor from GuideRegionQuadDownScaled to GuideRegionQuadDown.
Didnt know it was that easy, thank you very much!