Okay, so i am trying to make some abilities but am having trouble figuring out how to get the effect i am looking for.
short:
i want an once-usable-ability that gives new passive-ability to the unit that used the once-usable-ability without allowing every unit of that unit type to use the passive ability.
long:
I made a ability for a unit type that is hidden until that specific unit gains 2 kills or more then shows said ability for that specific unit. i want that ability to be a one time use ability then fade or vanish and have a new ability created or enable that is passive so i can use it for trigger applications such as allowing unit to gain a different ability when that units kill count becomes 1.
Use triggers. There is a function that can detect how many kills a unit has. Use the event "Unit is killed", and then run that function on the "killing unit". Then enable the ability for the unit if the # of kills are >2. There are some other conditions you would need to add, such as detecting whether the unit has already have the ability enabled (and used), but I'm sure you can figure that one out.
That isn't actually the problem i am not having trouble with making the ability enabled after a set amount of kills but i am having a problem making an ability to enable and show another ability
i think my triggers are fine. However i am not good at making abilities but i need to make a one time use ability that does nothing so i can use a trigger on it
i just made the one ability into a behavior so that after using the once-only-ability it would show a placeholder behavior for the unit for triggers as well as show that the unit has used that ability to the player. thx :D
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Need ability help please
Okay, so i am trying to make some abilities but am having trouble figuring out how to get the effect i am looking for.
short:
i want an once-usable-ability that gives new passive-ability to the unit that used the once-usable-ability without allowing every unit of that unit type to use the passive ability.
long:
I made a ability for a unit type that is hidden until that specific unit gains 2 kills or more then shows said ability for that specific unit. i want that ability to be a one time use ability then fade or vanish and have a new ability created or enable that is passive so i can use it for trigger applications such as allowing unit to gain a different ability when that units kill count becomes 1.
@Zombieeff: Go
Use triggers. There is a function that can detect how many kills a unit has. Use the event "Unit is killed", and then run that function on the "killing unit". Then enable the ability for the unit if the # of kills are >2. There are some other conditions you would need to add, such as detecting whether the unit has already have the ability enabled (and used), but I'm sure you can figure that one out.
Great to be back and part of the community again!
@TacoManStan: Go
That isn't actually the problem i am not having trouble with making the ability enabled after a set amount of kills but i am having a problem making an ability to enable and show another ability
i think my triggers are fine. However i am not good at making abilities but i need to make a one time use ability that does nothing so i can use a trigger on it
@Zombieeff: Go
i just made the one ability into a behavior so that after using the once-only-ability it would show a placeholder behavior for the unit for triggers as well as show that the unit has used that ability to the player. thx :D