i just made the one ability into a behavior so that after using the once-only-ability it would show a placeholder behavior for the unit for triggers as well as show that the unit has used that ability to the player. thx :D
That isn't actually the problem i am not having trouble with making the ability enabled after a set amount of kills but i am having a problem making an ability to enable and show another ability
i think my triggers are fine. However i am not good at making abilities but i need to make a one time use ability that does nothing so i can use a trigger on it
Okay, so i am trying to make some abilities but am having trouble figuring out how to get the effect i am looking for.
short:
i want an once-usable-ability that gives new passive-ability to the unit that used the once-usable-ability without allowing every unit of that unit type to use the passive ability.
long:
I made a ability for a unit type that is hidden until that specific unit gains 2 kills or more then shows said ability for that specific unit. i want that ability to be a one time use ability then fade or vanish and have a new ability created or enable that is passive so i can use it for trigger applications such as allowing unit to gain a different ability when that units kill count becomes 1.
I tried what i think you were getting at and created a aura buff effect on my units. then created this trigger
Events
Environment - Player 2 uses Effect aura
Local Variables
Conditions
(Number of Living units in (Units in (Unit group((Triggering Effect Unit(Target)))) owned by player 2, with at most Any Amount)) >= 4
Not
Conditions
(Unit type of (Triggering Effect Unit(Caster))) == Outpost (Large) - Destructible
Or
Conditions
(Unit type of (Triggering Effect Unit(Caster))) == Mortuary
Actions
Unit - Share Vision of (Triggering unit) with Player 1
Unit - Share Vision of (Triggering unit) with Player 2
Unit - Share Vision of (Triggering unit) with Player 3
Unit - Share Vision of (Triggering unit) with Player 4
Unit - Share Vision of (Triggering unit) with Player 5
to accomplish what i wanted for player 2 then i would duplicate it for the other players but it doesn't seem to be working i am not sure if it is my trigger or my buff although it's probity both >.<
Hi i am hoping someone can help me with a trigger i have been working on. i am new to the editor and to this site. I actually had trouble finding out how to start a tread :(
Anyways if possible i would like to know how to make a trigger that will show any unit owned by any player to all players. If that unit is in the line of sight of 4 other units owned by the same player but not in the line of sight of two specific units owned by the same player.... i think that makes sense....
Thanks to anyone that can help or anyone that tries. I don't even know where to start on this trigger....
0
@Zombieeff: Go
i just made the one ability into a behavior so that after using the once-only-ability it would show a placeholder behavior for the unit for triggers as well as show that the unit has used that ability to the player. thx :D
0
@zeldarules28: Go
Sorry if i do figure it out i will explain how if i understand what i did...
0
I thought i figured it out but i was wrong still trying...
0
@TacoManStan: Go
That isn't actually the problem i am not having trouble with making the ability enabled after a set amount of kills but i am having a problem making an ability to enable and show another ability
i think my triggers are fine. However i am not good at making abilities but i need to make a one time use ability that does nothing so i can use a trigger on it
0
Need ability help please
Okay, so i am trying to make some abilities but am having trouble figuring out how to get the effect i am looking for.
short:
i want an once-usable-ability that gives new passive-ability to the unit that used the once-usable-ability without allowing every unit of that unit type to use the passive ability.
long:
I made a ability for a unit type that is hidden until that specific unit gains 2 kills or more then shows said ability for that specific unit. i want that ability to be a one time use ability then fade or vanish and have a new ability created or enable that is passive so i can use it for trigger applications such as allowing unit to gain a different ability when that units kill count becomes 1.
0
I tried what i think you were getting at and created a aura buff effect on my units. then created this trigger
Events Environment - Player 2 uses Effect aura Local Variables Conditions (Number of Living units in (Units in (Unit group((Triggering Effect Unit(Target)))) owned by player 2, with at most Any Amount)) >= 4 Not Conditions (Unit type of (Triggering Effect Unit(Caster))) == Outpost (Large) - Destructible Or Conditions (Unit type of (Triggering Effect Unit(Caster))) == Mortuary Actions Unit - Share Vision of (Triggering unit) with Player 1 Unit - Share Vision of (Triggering unit) with Player 2 Unit - Share Vision of (Triggering unit) with Player 3 Unit - Share Vision of (Triggering unit) with Player 4 Unit - Share Vision of (Triggering unit) with Player 5
to accomplish what i wanted for player 2 then i would duplicate it for the other players but it doesn't seem to be working i am not sure if it is my trigger or my buff although it's probity both >.<
0
Line of sight trigger help please
Hi i am hoping someone can help me with a trigger i have been working on. i am new to the editor and to this site. I actually had trouble finding out how to start a tread :(
Anyways if possible i would like to know how to make a trigger that will show any unit owned by any player to all players. If that unit is in the line of sight of 4 other units owned by the same player but not in the line of sight of two specific units owned by the same player.... i think that makes sense....
Thanks to anyone that can help or anyone that tries. I don't even know where to start on this trigger....
0
@tyfenn: Go
I would like to know how to do this as well