I've created a new building that uses the campaign's automated refinery model, but since it isn't on a vespene geyser it doesn't play the animation the model usually does. How do I change it so that it will play the animation?
I think I found the animation by placing the unit in the cutscene editor and going to animation layer, but I couldn't find a name besides "A13365398967883"
Is that how all the animations are named, and, if so, how do I set it as the baseline?
I've created a new building that uses the campaign's automated refinery model, but since it isn't on a vespene geyser it doesn't play the animation the model usually does. How do I change it so that it will play the animation?
Check the name of your desired animation in the cutscene editor. Then use set that animation as a "Baseline" for "Stand" in your buiding's actor.
Baselines define which animations units play for standing and moving.
I think I found the animation by placing the unit in the cutscene editor and going to animation layer, but I couldn't find a name besides "A13365398967883"
Is that how all the animations are named, and, if so, how do I set it as the baseline?
Actually, I managed to fix it by messing with events. Probably not the most elegant solution, but it works.
@morgoth780: Go
Naa that's probably the best way to do it.