I'm trying to create control points and have players build a specific structure on them. I would like to have this control point be owned by a player and have another building be placed on top of it similar to a Gas Geyser. I know that gas geysers aren't owned but that's got to be one of the requirements as well. Is there a specific place where this requirement is found?
Is there easy way to connect both unit (base and builded) to one unit? For example guard tower and additional turret that can be builded on top. Problem is that if I kill tower turret remains.
I advise you use the addon offsets to determine where the turret is built relative to the host unit and then give the host a build ability. You can then link the two using a conjoined behaviour. Alternatively you could just give the main building a death response that searches and kills any nearby turrets.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Well I'm using a new structure based off of the terran beacon owned by the neutral player. For whatever reason I still am unable to actually place the building on top of this beacon even though the behavior is set to "built on." Is there something that i'm still missing?
I get an error message that says "Vespene Geyser required for placement" whenever I try and construct one of these structures. It also just flat out doesn't allow me to build my structure on top of my beacon.
What about setting it up like how you need a pylon present to warp in a protoss structure? You should be able to adjust the radius of the "power source" behavior to limit construction to one specific location.
Hello from New York
I'm trying to create control points and have players build a specific structure on them. I would like to have this control point be owned by a player and have another building be placed on top of it similar to a Gas Geyser. I know that gas geysers aren't owned but that's got to be one of the requirements as well. Is there a specific place where this requirement is found?
Under the Units data type Behavior - Built On. Not sure about how to specify ownership though.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Is there easy way to connect both unit (base and builded) to one unit? For example guard tower and additional turret that can be builded on top. Problem is that if I kill tower turret remains.
I advise you use the addon offsets to determine where the turret is built relative to the host unit and then give the host a build ability. You can then link the two using a conjoined behaviour. Alternatively you could just give the main building a death response that searches and kills any nearby turrets.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Well I'm using a new structure based off of the terran beacon owned by the neutral player. For whatever reason I still am unable to actually place the building on top of this beacon even though the behavior is set to "built on." Is there something that i'm still missing?
Built on should replace the unit it is built on with the other one.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I get an error message that says "Vespene Geyser required for placement" whenever I try and construct one of these structures. It also just flat out doesn't allow me to build my structure on top of my beacon.
@Providence932: Go
What about setting it up like how you need a pylon present to warp in a protoss structure? You should be able to adjust the radius of the "power source" behavior to limit construction to one specific location.
@Chiquihuite: Go
Brilliant. Thank you very much I will try this right now.