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Ok, ive been encountering this error everytime i add a unit shield. Why is this happening? Can i fix it? How?
Seems you are lacking a Sop (Attachment) for your actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
So in there is where you attach the shield then? Sop Attach Shield?
- go to the model of the marine (not the asset model, the model named "marine" in the data editor)
- edit "Attachment Properties +", add a new value
- in keys select "Shield" and put the value to 1
- in ID select "Origin" (you can change this, it will be the center of the shield)
- in "Shield Radius" set the radius of the shield, I suggest from 0.7 to 1 (adjust this value to change the size of the shield)
- next you set the "Squib type" to shield.
Now you will see the protoss shield appear when the marine is hit from a ranged attack.
your asset model (not data model) must have an attachment point. most asset models have this, most doodad asset models do not have it.
Thanks Terra Azurre. You did it again. Question. Is there a way to do this via triggers so i can apply it to all units? Just wondering.
Yes there is but this is the wrong forum and I lack the experience with triggers to give a clear answer.
Ok, ive been encountering this error everytime i add a unit shield. Why is this happening? Can i fix it? How?
Seems you are lacking a Sop (Attachment) for your actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
So in there is where you attach the shield then? Sop Attach Shield?
- go to the model of the marine (not the asset model, the model named "marine" in the data editor)
- edit "Attachment Properties +", add a new value
- in keys select "Shield" and put the value to 1
- in ID select "Origin" (you can change this, it will be the center of the shield)
- in "Shield Radius" set the radius of the shield, I suggest from 0.7 to 1 (adjust this value to change the size of the shield)
- next you set the "Squib type" to shield.
Now you will see the protoss shield appear when the marine is hit from a ranged attack.
your asset model (not data model) must have an attachment point. most asset models have this, most doodad asset models do not have it.
Thanks Terra Azurre. You did it again. Question. Is there a way to do this via triggers so i can apply it to all units? Just wondering.
Yes there is but this is the wrong forum and I lack the experience with triggers to give a clear answer.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg