I tried to duplicated the stone zealot eye beam and colossus eye beam.
I did a full duplication starting from the weapon . I set a bcruiser to use this weapon, nothing happened. The weapon completely disappeared, only the dmg is done, but no effects at all. nil. Any idea why this is happening? I can't manage to pinpoint anything because if I set the bcruiser's weapon directly to the original stone zealot beam weapon, it works. So this confirms that the changes work right up to the weapon object. So why does full duplication of weapon does not work?
Another issue that I have been cracking my head on is this. If I give an air unit interceptor's beam as weapon. Apparently they will move around while they are firing . It's weird, i check all object links and can't pinpoint the source of this behavior.. any clue?
Well when duplicating a weapon it doesn't duplicate the missile unit, it creates a new one without the actor. Go to the weapon and see what missile unit it uses, it will probably be named a copy, then find the original unit, the same one with an actor and duplicate that one yourself, he will have an actor then, but the model wont work you'll have to reassign the same model the original actor uses. Then assign that new missile unit as the weapon's missile.
About the interceptor weapon, it is what causes the interceptors to move around the target of the carrier in that fashion, its not a behavior they have or something, about removing it I don't know how. It might be in the damage display effect, but I'm not entirely sure.
no I did a full duplication while checking all the boxes. Sohuldn't that duplicate everything. I think it's 7 objects in total. I didn't use copy I use duplicate. Shouldn't it duplicate everything.
I tried to duplicated the stone zealot eye beam and colossus eye beam. I did a full duplication starting from the weapon . I set a bcruiser to use this weapon, nothing happened. The weapon completely disappeared, only the dmg is done, but no effects at all. nil. Any idea why this is happening? I can't manage to pinpoint anything because if I set the bcruiser's weapon directly to the original stone zealot beam weapon, it works. So this confirms that the changes work right up to the weapon object. So why does full duplication of weapon does not work?
Another issue that I have been cracking my head on is this. If I give an air unit interceptor's beam as weapon. Apparently they will move around while they are firing . It's weird, i check all object links and can't pinpoint the source of this behavior.. any clue?
Well when duplicating a weapon it doesn't duplicate the missile unit, it creates a new one without the actor. Go to the weapon and see what missile unit it uses, it will probably be named a copy, then find the original unit, the same one with an actor and duplicate that one yourself, he will have an actor then, but the model wont work you'll have to reassign the same model the original actor uses. Then assign that new missile unit as the weapon's missile.
About the interceptor weapon, it is what causes the interceptors to move around the target of the carrier in that fashion, its not a behavior they have or something, about removing it I don't know how. It might be in the damage display effect, but I'm not entirely sure.
@38dedo: Go
no I did a full duplication while checking all the boxes. Sohuldn't that duplicate everything. I think it's 7 objects in total. I didn't use copy I use duplicate. Shouldn't it duplicate everything.
not always.. most of the time you miss 1 actor and 1 unit.