I've noticed that quite a bit of doodads, including rocks, are walkable by units for whatever reason. Although I have "don't use doodad footprint" unchecked, the giant rock types leave some room for my units' models to cut into them. I wouldn't want to use pathing blockers for every one of these doodads. Is there another way around it?
The reed and green squares show build-able areas, I think. But you can paint your own unit patting by painting "no patting" all over the place. Ground patting makes it so ground units can walk over a certain area, even if they shouldn't be able to. So if you have like a pit in the ground, and you paint over it with ground, u it's wil walk right throng that pit instead of going around.
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When I select the "no pathing" tool, the only thing that it does is remove the already-painted green or red squares (the ones painted with the "add pathing" tool). Is this normal? It doesn't add any kind of red or green areas, just removes them.
Also, when I use "ground pathing," type "no pathing," I paint the red squares that prevent my units from walking across them. The "ground pathing," type "ground" paints the green squares that allow my units to walk across them. Is it really just buildable areas?
I've noticed that quite a bit of doodads, including rocks, are walkable by units for whatever reason. Although I have "don't use doodad footprint" unchecked, the giant rock types leave some room for my units' models to cut into them. I wouldn't want to use pathing blockers for every one of these doodads. Is there another way around it?
@booseek: Go
You could give the rocks footprints...
They don't have footprints by default?
@booseek: Go
All rocks (except for small and giant) have footprints by default.
Just one of those things... You can press H to open the pathing editor, and paint a "no path" zone over the rock.
That was very helpful. I can't believe that I missed the pathing editor. I take it as ground = pathing, while no pathing = exactly that.
Why are all of the ramps in red when they are completely walkable?
The reed and green squares show build-able areas, I think. But you can paint your own unit patting by painting "no patting" all over the place. Ground patting makes it so ground units can walk over a certain area, even if they shouldn't be able to. So if you have like a pit in the ground, and you paint over it with ground, u it's wil walk right throng that pit instead of going around.
When I select the "no pathing" tool, the only thing that it does is remove the already-painted green or red squares (the ones painted with the "add pathing" tool). Is this normal? It doesn't add any kind of red or green areas, just removes them.
Also, when I use "ground pathing," type "no pathing," I paint the red squares that prevent my units from walking across them. The "ground pathing," type "ground" paints the green squares that allow my units to walk across them. Is it really just buildable areas?
& no walk obviously = no building either.
Thank you for the reply.