Or you could make two units with two different footprints, one unpathable and the other partially pathable. When a unit nears the door an Enumerate Area validator activates a buff that periodically uses and Issue Order effect to Morph the gate into the open version. When there are no units in the area a similar system orders it to morph back into the closed version.
Hi there ! I post here because I really need some help with doors :)
Here we go I need :
1) to get a door that looks good (like a force shield or metal type door)
2) to know how to scale the door's size (to fit it in my map) and make it so unit cannot go through (collision or w/e it's called ) :)
3) How to make this door able to open/close
4) Change its attacking selection (if needed)
That's pretty all what I need ! I hope someone can help me thank you in advance for taking your time to read this and answering !
1) Doors are doodads & most of the good ones are under campaign dependencies, so add them to your map;
2) Size is controlled by model or unit actors;
3) Open & close doors.
4) ??what¿¿
Or you could make two units with two different footprints, one unpathable and the other partially pathable. When a unit nears the door an Enumerate Area validator activates a buff that periodically uses and Issue Order effect to Morph the gate into the open version. When there are no units in the area a similar system orders it to morph back into the closed version.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg