Okay, so I have two "problems" here (and a bonus problem). Basically they're things I just can't wrap my head around, so I'm looking for some help/explain how this can be done.
Problem #1, the Charge: I have an ultralisk that I want to have a charge ability that charges (duh) in a straight line, without turning, or attacking units (Note: the ultralisk already moves over all units except other ultralisks), and I want the spell to be un-interruptable, and I want it to end if there is a cliff obstructing its path. I would prefer (if possible) that the unit remains the same, instead of making a dummy ultralisk. I'd also like this ability to last X second, not until the Ultralisk reaches a point. I'm pretty sure this is do-able with data, if not, my mistake (sorry! D:) I can't figure out how to do this :|
Problem #2, My unit has a low attack priority (For balance reasons). He has a hard time killing zerglings when they're following a Hellion around all over the place. I would like an ability that forces (or commands) all nearby zerglings to attack the caster. All I've tried is using a search function with an issue order to target to attack caster, and I failed miserably, so I'd like some help.
Concept problem: it would be nice if somebody could explain the functions of "Source, caster, outer, and target"? I have a slight grasp but I'd like to know exactly how they function. Also if someone could explain what Markers are, that would be cool too :D
Bonus problem (Doesn't have to be answered): I would like an ability that targets two points, and then create a persistant that makes a sort of "Airstrike" between the points. the airstrike part is tremendously easy (as far as I understand), but the whole "Target two points" thing is something I'm having trouble with. I -can- use triggers, but I find it hard to make a trigger/data hybrid, so making animations is kind of tough for the likes of me. I'd love it if I could make this a data only ability.
If worse comes to worse I'll create a trigger that makes a dummy unit, and begins casting an ability at the first target point.
Okay, so I have two "problems" here (and a bonus problem). Basically they're things I just can't wrap my head around, so I'm looking for some help/explain how this can be done.
Problem #1, the Charge: I have an ultralisk that I want to have a charge ability that charges (duh) in a straight line, without turning, or attacking units (Note: the ultralisk already moves over all units except other ultralisks), and I want the spell to be un-interruptable, and I want it to end if there is a cliff obstructing its path. I would prefer (if possible) that the unit remains the same, instead of making a dummy ultralisk. I'd also like this ability to last X second, not until the Ultralisk reaches a point. I'm pretty sure this is do-able with data, if not, my mistake (sorry! D:) I can't figure out how to do this :|
Problem #2, My unit has a low attack priority (For balance reasons). He has a hard time killing zerglings when they're following a Hellion around all over the place. I would like an ability that forces (or commands) all nearby zerglings to attack the caster. All I've tried is using a search function with an issue order to target to attack caster, and I failed miserably, so I'd like some help.
Concept problem: it would be nice if somebody could explain the functions of "Source, caster, outer, and target"? I have a slight grasp but I'd like to know exactly how they function. Also if someone could explain what Markers are, that would be cool too :D
Bonus problem (Doesn't have to be answered): I would like an ability that targets two points, and then create a persistant that makes a sort of "Airstrike" between the points. the airstrike part is tremendously easy (as far as I understand), but the whole "Target two points" thing is something I'm having trouble with. I -can- use triggers, but I find it hard to make a trigger/data hybrid, so making animations is kind of tough for the likes of me. I'd love it if I could make this a data only ability. If worse comes to worse I'll create a trigger that makes a dummy unit, and begins casting an ability at the first target point.
Many thanks, RedFox