Hi, I'm having trouble designing an aura I want for a unit, basically I've kinda learned how to make auras using the mothership cloaking field behavior and adjusting the modification+ field. Now a new aura I want to implement is something that heals unit's life based of a percentage of their health, for example 1% (a unit that has 90/100 life will heal at 1 hp /second / a unit with 500 life will heal 5 hp /second etc.) There is a modification that allows you to change a units VITAL REGEN but I think this is not a percentage of their life but more of a constant number, anyone know how to go around this?
You can do this by making a modify unit effect, and editing Effects/Vitals/ChangeFraction (1 being 100% hp) to desired percent, then giving buff (the behavior being applied by aura) period and setting this effect up as periodic.
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Hi, I'm having trouble designing an aura I want for a unit, basically I've kinda learned how to make auras using the mothership cloaking field behavior and adjusting the modification+ field. Now a new aura I want to implement is something that heals unit's life based of a percentage of their health, for example 1% (a unit that has 90/100 life will heal at 1 hp /second / a unit with 500 life will heal 5 hp /second etc.) There is a modification that allows you to change a units VITAL REGEN but I think this is not a percentage of their life but more of a constant number, anyone know how to go around this?
anyone?
You can do this by making a modify unit effect, and editing Effects/Vitals/ChangeFraction (1 being 100% hp) to desired percent, then giving buff (the behavior being applied by aura) period and setting this effect up as periodic.