I'm looking for something similar to Hungry Hungry Templar, where a unit turns while moving. The unit is both being ordered to move and having it's facing set via triggers in my case. Unfortunately, being ordered to move stops it from facing any direction (I can set it's facing instantly, but I'd like to be over a .1 seconds or so) and while moving, being ordered to face a direction stops it from moving. I need it to keep turning while moving.
This is in data and not triggers because I'm hoping for a data fix. I'm capable of doing a trigger work around to accomplish this, but I'm looking for a simple change in the movement settings of the unit.
It seems like what I want, and when I simply apply it to the actor, it seems to work just for a second but then it reverts to the unit's original facing.
Unfortunately, as I was unable to find any useful documentation about Smooth Rotation, I do need to request more information about how it works (for example, which fields do what for my needs.)
I'm looking for something similar to Hungry Hungry Templar, where a unit turns while moving. The unit is both being ordered to move and having it's facing set via triggers in my case. Unfortunately, being ordered to move stops it from facing any direction (I can set it's facing instantly, but I'd like to be over a .1 seconds or so) and while moving, being ordered to face a direction stops it from moving. I need it to keep turning while moving.
This is in data and not triggers because I'm hoping for a data fix. I'm capable of doing a trigger work around to accomplish this, but I'm looking for a simple change in the movement settings of the unit.
Only a visual fix using the SOp (Smooth Rotation) SOp.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
It seems like what I want, and when I simply apply it to the actor, it seems to work just for a second but then it reverts to the unit's original facing.
Unfortunately, as I was unable to find any useful documentation about Smooth Rotation, I do need to request more information about how it works (for example, which fields do what for my needs.)
It merely adds a cap as to the speed the actor can turn at.
For an example of it being used check my walker map out under my data assets, I use it so the feet turn smoothly.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks, it helped!
Though I should say, I found no "walker" asset. But it's chill, I figured out how to make it work.
@Charysmatic: Go
Nice :)