I'm fairly new to the editor. I want to make a permanent "buff" that makes a unit have attack speed increased based on percentage health left; the lower life %, the larger attack speed increase. For behaviors there is of course a choice of attack speed increase, but how can I make this to be % health left? [Once this is solved, I guess I will make it into a periodic behavior applying the buff every second or so.] Do I need to use triggers? (Messy)
Hi,
I'm fairly new to the editor. I want to make a permanent "buff" that makes a unit have attack speed increased based on percentage health left; the lower life %, the larger attack speed increase. For behaviors there is of course a choice of attack speed increase, but how can I make this to be % health left? [Once this is solved, I guess I will make it into a periodic behavior applying the buff every second or so.] Do I need to use triggers? (Messy)
Thanks
Depends how small the integers are. Triggers might be better for total accuracy while data would be ok for brackets.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Flabberghast: Go
Make a Validator based on his Health , Then on the Buff ' Try adjusting the Movements Panel of the Behavior from 2x Acceleration or Movement Speed :)