I've encounered a problem with the projection of "Raynor Snipe Splat" (The splat used for Raynor's snipe ability): It's not showing properly on some of the doodads I got on my map (See Screenshots). It wouldn't be that problematic if this wasn't the exact spot where you have to use this ability most often (as there is a boss fight here).
So my question would be: Can I solve this within the Data Editor or do I have to edit the model of those Doodads in 3ds Max? (The models are "Temple Bricks" and "Temple Bricks Large")
Are those sections that obscure it walkable surfaces? I am guessing it follows the walkable ground contours (so it will show up on bridges) however if it is not walkable it will pierce straight through the model geometry (similar to how units can obscure it like command centre). Editing the models to make walkable surfaces above such geometry might work.
Alternatively you could try making it highlight possible targets in which case the line is not so important (people know it will go straight to the cursor).
Alternatively you could try making it highlight possible targets in which case the line is not so important (people know it will go straight to the cursor).
I've encounered a problem with the projection of "Raynor Snipe Splat" (The splat used for Raynor's snipe ability): It's not showing properly on some of the doodads I got on my map (See Screenshots). It wouldn't be that problematic if this wasn't the exact spot where you have to use this ability most often (as there is a boss fight here).
So my question would be: Can I solve this within the Data Editor or do I have to edit the model of those Doodads in 3ds Max? (The models are "Temple Bricks" and "Temple Bricks Large")
Are those sections that obscure it walkable surfaces? I am guessing it follows the walkable ground contours (so it will show up on bridges) however if it is not walkable it will pierce straight through the model geometry (similar to how units can obscure it like command centre). Editing the models to make walkable surfaces above such geometry might work.
Alternatively you could try making it highlight possible targets in which case the line is not so important (people know it will go straight to the cursor).
Alternatively you could try making it highlight possible targets in which case the line is not so important (people know it will go straight to the cursor).
aliiii