I can't siteops to do ANYTHING! I'm trying to flip doodads around to act as a ceiling, but NOTHING is happening! I make a site operation actor, go to the "hosting" tab of the actor I want to add the site op to,and add it in the "site operations" list. It NEVER does ANYTHING! WTF is going on???
I'm at deep water, because i also have troble with siteops, but im nut sure you can do it with a doodad, you can try on units and see if it works first, if so then you just change the model of a unit, and make it none selecteable, and ofc hide hp.
I tried doing it to a unit, but the problem I ran into is I couldn't get the actor to be applied to the unit. It was setup to with the actor, but the damned unit wouldn't show that as an actor in it's tree view. Data editor is more trouble than it's worth... f-ing thing doesn't even work half the time...
A Site Operation(Explicit Rotation) actor , one that turns the model, it's set to -4 on the Y axis, the numbers here appear rather counterintuitive and i haven't figured out how they work exactly.
A behavior i can give to the target unit so that the model i want is created at the same time as he is. This behavior doesn't really need anything changed at all.
And finally an actor of the Model type, in it i have done three things. Specify a model. In events+ i added to Behavior.<behaviorname>.On -> Create and Behavior.<behaviorname>.Off -> Destroy. I have also added the Site Operations actor to 'Host Site Operations'.
In order for the model to spawn you need to add the Behavior to a unit. I'm not sure if that is what you need, but if you can get this to work you might be able to adapt the process to something else.
I'm trying to rotate a doodad to use as a ceiling for a 1st/3rd person map. I don't want to have to create a bunch of units for that, I'd rather it be doodads.
-4? I thought those numbers were just vector components, so (-4,0,0) would have the same effect as (-1,0,0)... this not right?
I know you can use that to permanently flip a unit and spin it and what ever
Not sure if you can just apply it to another actor or not I know it works with units
You could try finding all your fan actors by name with a trigger and attach one of these rocker type actors. Thats assuming youve created a custom actor for them with its own ID
That or just create a new unit with its own actor that uses the fan model then on the actor add an event to apply the rocker actor
I havent had much luck with site ops my self but the rocker actor does wonders.
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I can't siteops to do ANYTHING! I'm trying to flip doodads around to act as a ceiling, but NOTHING is happening! I make a site operation actor, go to the "hosting" tab of the actor I want to add the site op to,and add it in the "site operations" list. It NEVER does ANYTHING! WTF is going on???
Anybody? I'm trying to do this with the "Space Platform Fan Large" actor/doodad in particular, but I'l like to be able to do this with any actor.
I tried doing it to a unit, but the problem I ran into is I couldn't get the actor to be applied to the unit. It was setup to with the actor, but the damned unit wouldn't show that as an actor in it's tree view. Data editor is more trouble than it's worth... f-ing thing doesn't even work half the time...
Still having this problem... any help would be greatly appreciated.
For me this worked after having created 3 things:
A Site Operation(Explicit Rotation) actor , one that turns the model, it's set to -4 on the Y axis, the numbers here appear rather counterintuitive and i haven't figured out how they work exactly.
A behavior i can give to the target unit so that the model i want is created at the same time as he is. This behavior doesn't really need anything changed at all.
And finally an actor of the Model type, in it i have done three things. Specify a model. In events+ i added to Behavior.<behaviorname>.On -> Create and Behavior.<behaviorname>.Off -> Destroy. I have also added the Site Operations actor to 'Host Site Operations'.
In order for the model to spawn you need to add the Behavior to a unit. I'm not sure if that is what you need, but if you can get this to work you might be able to adapt the process to something else.
I'm trying to rotate a doodad to use as a ceiling for a 1st/3rd person map. I don't want to have to create a bunch of units for that, I'd rather it be doodads.
-4? I thought those numbers were just vector components, so (-4,0,0) would have the same effect as (-1,0,0)... this not right?
not sure how your going about all this but you could try
http://forums.sc2mapster.com/resources/tutorials/15253-tutorial-data-the-roll-copter-drunk-marauder-etc-by/
I know you can use that to permanently flip a unit and spin it and what ever
Not sure if you can just apply it to another actor or not I know it works with units
You could try finding all your fan actors by name with a trigger and attach one of these rocker type actors. Thats assuming youve created a custom actor for them with its own ID
That or just create a new unit with its own actor that uses the fan model then on the actor add an event to apply the rocker actor
I havent had much luck with site ops my self but the rocker actor does wonders.