I was wondering if it is possible to offset the search area from the point target of an ability. I've created an ability that launches 2 missiles at a point target. One missile hits (-0.5,0) from the point target and the other one hits (0.5,0) of the target, each dealing damage. I would like the cursor splat actor to reflect both missile search areas. Got any ideas?
Figure out I have to create a site operator with an offset, but now I am trying to get that site operator to rotate with the angle of the actor, any ideas?
So basically, when you select a target for the ability, you want a cursor splat, which does not look like a circle, but more like an 8, correct?
Sorry, no idea, I doubt, it is even possible, since for the rotation to be applied correctly, the actor needs to be attached to some model or support the rotation itself and from what I know, the cursor splats use always the same rotation, regardless where you target them (since they usually don't care about rotation because they are meant to be circle-shaped ;) )
You could try a different solution, have a look at raynor's targeting beam for the penetrator round. Its fairly complicated and not mui (it fails for 2 raynors on the field), but it should be able to get the correct rotations using that method.
I was wondering if it is possible to offset the search area from the point target of an ability. I've created an ability that launches 2 missiles at a point target. One missile hits (-0.5,0) from the point target and the other one hits (0.5,0) of the target, each dealing damage. I would like the cursor splat actor to reflect both missile search areas. Got any ideas?
@Rhadamant5186: Go
Figure out I have to create a site operator with an offset, but now I am trying to get that site operator to rotate with the angle of the actor, any ideas?
So basically, when you select a target for the ability, you want a cursor splat, which does not look like a circle, but more like an 8, correct?
Sorry, no idea, I doubt, it is even possible, since for the rotation to be applied correctly, the actor needs to be attached to some model or support the rotation itself and from what I know, the cursor splats use always the same rotation, regardless where you target them (since they usually don't care about rotation because they are meant to be circle-shaped ;) )
You could try a different solution, have a look at raynor's targeting beam for the penetrator round. Its fairly complicated and not mui (it fails for 2 raynors on the field), but it should be able to get the correct rotations using that method.