I'm working on a map where you have a base that's producing heroes, these heroes move around the map and do heroic deeds and are uncontrollable.
These units have a veterancy and gain experience every time they do damage (fraction 1), this works perfectly both alone and in groups with other units that have this veterancy.
There is also a missile turret in the base that protects your buildings, but everytime it shoots the closests unit gains experience for the damaged amount, share radius and fraction are both set to 0 and share filter has heroic: required on it, even though I shouldn't need it.
I've also tried giving the missile turret its own veterancy with no levels and everything under targets filters and share filters set to excluded. The turret also has experience fractions for all 3 types set to 0.
Has anyone had this problem before? Been messing with it for a couple of hours and I can't get it to work so now I'm here, begging :)
Hello fellow mapsters!
I'm working on a map where you have a base that's producing heroes, these heroes move around the map and do heroic deeds and are uncontrollable.
These units have a veterancy and gain experience every time they do damage (fraction 1), this works perfectly both alone and in groups with other units that have this veterancy.
There is also a missile turret in the base that protects your buildings, but everytime it shoots the closests unit gains experience for the damaged amount, share radius and fraction are both set to 0 and share filter has heroic: required on it, even though I shouldn't need it.
I've also tried giving the missile turret its own veterancy with no levels and everything under targets filters and share filters set to excluded. The turret also has experience fractions for all 3 types set to 0.
Has anyone had this problem before? Been messing with it for a couple of hours and I can't get it to work so now I'm here, begging :)
Andy
Tried setting to Self required?
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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@DrSuperEvil: Go
Nothing changes with self:required.
It seems the experience from the turret jumps to the closest unit, if I have 5 units close to the tower only the closest one gains experience.
Added the map if anyone wants to try and solve it :)
Under the Gameplay Data data type there are two fields involved with veterancy, maybe those are what you need.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I've never used Gameplay Data types, do I have to do anything special to "activate" them or link them to my map somehow after I created one?
To be honest I have forgotten there was some menu you opened in the editor where you could select it but.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg