I'm trying to create a customized Terran Beacon as a marker for Bunkers that have been destroyed. What I would like to apply to this Beacon is that no buildings can be build on top of it, however units should be free to walk over it.
I've looked into several of the built-in footprints, but none of them (even the ones with (No Build) in the title) actually prevents workers building on it. In the "Footprints Editor" I have tried Define Sets and checking the No Build-option, but there seems to be a bug in that choosing Set One for the placement layers does not apply - the next time I enter the editor it says Set: (None)
EDIT: Oddly enough, the No Build-option does have an effect within the editor, but not in the game.
Anybody know a solution? :) (besides the boring one of painting with the No Building pathing brush)
Tried them both, simultaneously. They seem just as buggy both of them...
Bug buggy bug bug, jitter-bug.
EDIT: For reference, I tried simply using a LOS Blocker Footprint on the beacon, but as you can see in the image below the beacon ruthlessly refuses to have an unbuildable footprint!
Oh, well. I ended up making a Dynamic Pathing Blocker type unit utilizing the No Build-footprint and a Beacon actor copy. Don't know why I had to do it this way around, but it works now!
I don't know exactly how to do this but when Thor dies you can reconstruct it on battlefield. So technically when Thor dies it changes into unit Wrecked Thor. Maybe that kind of solution is possible in that case too?
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I'm trying to create a customized Terran Beacon as a marker for Bunkers that have been destroyed. What I would like to apply to this Beacon is that no buildings can be build on top of it, however units should be free to walk over it.
I've looked into several of the built-in footprints, but none of them (even the ones with (No Build) in the title) actually prevents workers building on it. In the "Footprints Editor" I have tried Define Sets and checking the No Build-option, but there seems to be a bug in that choosing Set One for the placement layers does not apply - the next time I enter the editor it says Set: (None)
EDIT: Oddly enough, the No Build-option does have an effect within the editor, but not in the game.
Anybody know a solution? :) (besides the boring one of painting with the No Building pathing brush)
Tried both the placement check and placement apply?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Tried them both, simultaneously. They seem just as buggy both of them...
Bug buggy bug bug, jitter-bug.
EDIT: For reference, I tried simply using a LOS Blocker Footprint on the beacon, but as you can see in the image below the beacon ruthlessly refuses to have an unbuildable footprint!
Oh, well. I ended up making a Dynamic Pathing Blocker type unit utilizing the No Build-footprint and a Beacon actor copy. Don't know why I had to do it this way around, but it works now!
I don't know exactly how to do this but when Thor dies you can reconstruct it on battlefield. So technically when Thor dies it changes into unit Wrecked Thor. Maybe that kind of solution is possible in that case too?