It should work, as long as the file format is .dds and everything was saved correctly.
Another possibility is that you put team color on pure black. I'm actually not sure, but given the way tinting works, I don't think that would work if for some reason you did that.
I'm developing a custom race, in which one of the buildings was an antenna.
I've created a supply depot copy unit and actor, and changed the actor model to the antenna with no difficulty.
I've extracted the antenna texture, added in an alpha channel and reimporting it to the data editor without difficulty.
However, rather than the team color coming through when placed by the player, the 'coloured' areas are black.
Any Idea what I'm doing wrong, or if it's not possible to have team colors on doodads converted to units?
I also noticed that the antenna texture was antenna_col, instead of antenna_diffuse, like it is in most other units.
Thanks in advance!
It should work, as long as the file format is .dds and everything was saved correctly.
Another possibility is that you put team color on pure black. I'm actually not sure, but given the way tinting works, I don't think that would work if for some reason you did that.
Tried changing the background color, didn't work.
I don't think team colors are hue shifted. I think they just show through the alpha channel.
I'm not sure exactly how it works, and I dont have 3D studio max. Does anyone know if that's the only way to do it properly?
@ShuckBeam: Go
im having trouble with this too. In the previewer the emissive it says it uses is Glow_Red1.dds. Can't seem to change that.