Uhh yes, the Bonus Time for weapon attack speed, does not work as I would expect it too..
Using a unit with a default movement speed of 1, if I make the movement speed multiplier(edit) 2.0, it will then increase the units speed to 2, previously being 1.
Using a unit with a default weapon attack speed of 1, if I make the atk speed bonus 2.0, it will then decrease the units attack speed by .5 (making the atk speed .5)
If I set the speed bonus to 4.0, it decreases the unit atk speed by .75 (making the atk speed .25)
If I set the speed bonus to 1.1, it decreases the unit atk speed by .09 (making the atk speed .91)
For movement speed higher values mean faster speed, but for attack speed lower values mean higher speed (it's not actually the attack rate but the time delay between attacks). But a higher modifier is always meant to give a bonus.
For movement speed: old speed * modifier = new speed ( 1 * 2.0 = 2.0)
For attack speed: old value / modified = new value ( 1 / 4 = 0.25)
So if you want to slow attack speed down, the modifier needs to be smaller than 1.
Uhh yes, the Bonus Time for weapon attack speed, does not work as I would expect it too..
Using a unit with a default movement speed of 1, if I make the movement speed multiplier(edit) 2.0, it will then increase the units speed to 2, previously being 1.
Using a unit with a default weapon attack speed of 1, if I make the atk speed bonus 2.0, it will then decrease the units attack speed by .5 (making the atk speed .5)
If I set the speed bonus to 4.0, it decreases the unit atk speed by .75 (making the atk speed .25)
If I set the speed bonus to 1.1, it decreases the unit atk speed by .09 (making the atk speed .91)
Can anyone please make sense of this?
For movement speed higher values mean faster speed, but for attack speed lower values mean higher speed (it's not actually the attack rate but the time delay between attacks). But a higher modifier is always meant to give a bonus.
For movement speed: old speed * modifier = new speed ( 1 * 2.0 = 2.0)
For attack speed: old value / modified = new value ( 1 / 4 = 0.25)
So if you want to slow attack speed down, the modifier needs to be smaller than 1.
nm he got it
thanks!