Lets say i took the Terran faction and modded many of the units. Would it then be possible to then rename and save it, start a new map then add it as a new playable selection without erasing the standard Terran faction?
@Johenric: Go You mean as a new race. Well, you would have to duplicate some of them. I'd say its a good idea to have at least a new worker unit and starting building, to avoid problems with your tech tree and the buildings your worker can build.
I just clicked your link and you are working on something very similar to my idea except my plan was not as expansive. I wanted to only make a couple of new "races" as well as leaving the original ones playable as they are. Then i wanted to try and make it as balanced as possible as people sent me feedback.
As of now "in my mind but not yet in my editor skill"
2 new race options for Terran,
2 new race options for Zerg,
1 new race option for Protoss,
(Wish i had a good friend skilled in the editor that i could sit with and tell him what i wanted and he would do it.) Don't most of us all LOL.
Actually for your idea you dont need a new race, you can do as the campaign does and just enable certain things and change things when a user selects via triggers and data.
I was hoping to have it as an option in the lobby. When you select "race selection" and get the drop down, the new races and the originals would be listed. And that would be all the selection the player would need to do.
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Lets say i took the Terran faction and modded many of the units. Would it then be possible to then rename and save it, start a new map then add it as a new playable selection without erasing the standard Terran faction?
@Johenric: Go You mean as a new race. Well, you would have to duplicate some of them. I'd say its a good idea to have at least a new worker unit and starting building, to avoid problems with your tech tree and the buildings your worker can build.
@SoulFilcher: Go
I just clicked your link and you are working on something very similar to my idea except my plan was not as expansive. I wanted to only make a couple of new "races" as well as leaving the original ones playable as they are. Then i wanted to try and make it as balanced as possible as people sent me feedback.
As of now "in my mind but not yet in my editor skill"
2 new race options for Terran, 2 new race options for Zerg, 1 new race option for Protoss,
(Wish i had a good friend skilled in the editor that i could sit with and tell him what i wanted and he would do it.) Don't most of us all LOL.
@Johenric: Go
Actually for your idea you dont need a new race, you can do as the campaign does and just enable certain things and change things when a user selects via triggers and data.
@Taintedwisp: Go
i see. I have not even touched on triggers yet.
I was hoping to have it as an option in the lobby. When you select "race selection" and get the drop down, the new races and the originals would be listed. And that would be all the selection the player would need to do.