Hi guys, I am having trouble figuring out how to get my mod's data to show up in my map.
I made a mod, imported some of my own music and then created the sound and soundtrack data. I imported the dependency into my new map and the data shows up there. The data names are in red-brown texts and I can't find them when I am trying to create a trigger to use my mod's data. Anyone know anything?
Hi guys, I am having trouble figuring out how to get my mod's data to show up in my map.
I made a mod, imported some of my own music and then created the sound and soundtrack data. I imported the dependency into my new map and the data shows up there. The data names are in red-brown texts and I can't find them when I am trying to create a trigger to use my mod's data. Anyone know anything?
You have to add the music to your map for it to work afaik.
Before patch 1.1 it worked when you saved the mod as *.SC2Componentlist (this creates a directory for your mod, containing all the files of the mpq) and put the files into a directory called "base.SC2Assets".
But patch 1.1 broke something, so now maps can't load mods, which are saved as *.SC2Componentlist. Untill they fix this it's not possible
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Hi guys, I am having trouble figuring out how to get my mod's data to show up in my map.
I made a mod, imported some of my own music and then created the sound and soundtrack data. I imported the dependency into my new map and the data shows up there. The data names are in red-brown texts and I can't find them when I am trying to create a trigger to use my mod's data. Anyone know anything?
You have to add the music to your map for it to work afaik.
What's the whole point of a mod then o.o? I was hoping to reduce file size by using mods XD
@DarkForce9999: Go
Before patch 1.1 it worked when you saved the mod as *.SC2Componentlist (this creates a directory for your mod, containing all the files of the mpq) and put the files into a directory called "base.SC2Assets".
But patch 1.1 broke something, so now maps can't load mods, which are saved as *.SC2Componentlist. Untill they fix this it's not possible