need someone to help me with auras, either explain the steps and what i need to do or point me to a good tutorial, because so far everything i find has not worked, and i cant seem to be able to do it based off the mother-ship aura. I have met my match with this one, rather frustrating really.
what kind of aura health boost weapon speed boost tons umm and does it get applied to a target unit or to its self or does it start off with it this editor is so universal but ill help you out
1. Create 2 apply behavior effects and a search effect.
2. Create a behavior that does what you want the aura to do on the caster unit. Give it a periodic effect (maybe every 0.5 seconds.. something low like that) that applies the search effect. I do this specifically because I add energy degen to the aura (it costs energy to keep the aura up basically).
3. Create a behavior that has the desired aura effects for the allied, enemy, whatever units. Give it a duration of 1 second. This duration should be a little more then the period effect in the source behavior created above.
4. Set each apply behavior effect to the behaviors created in steps 2 & 3.
5. Set the search behavior to apply the behavior effect that points to step 3's behavior.
6. Create an ability whose effect is the apply behavior effect that points to step 2's behavior.
need someone to help me with auras, either explain the steps and what i need to do or point me to a good tutorial, because so far everything i find has not worked, and i cant seem to be able to do it based off the mother-ship aura. I have met my match with this one, rather frustrating really.
what kind of aura health boost weapon speed boost tons umm and does it get applied to a target unit or to its self or does it start off with it this editor is so universal but ill help you out
I haven't done much with auras, but Guardian Shield would be a good example to check out.
guardian is alot more complex then you think lol
nr
Defense
Behavior Periodic: Search Area
Area Effect: Apply Behavior
"Defensive aura" lasts for the periodic tick of the original behavior, and woolah
The way I've done auras is as following:
1. Create 2 apply behavior effects and a search effect.
2. Create a behavior that does what you want the aura to do on the caster unit. Give it a periodic effect (maybe every 0.5 seconds.. something low like that) that applies the search effect. I do this specifically because I add energy degen to the aura (it costs energy to keep the aura up basically).
3. Create a behavior that has the desired aura effects for the allied, enemy, whatever units. Give it a duration of 1 second. This duration should be a little more then the period effect in the source behavior created above.
4. Set each apply behavior effect to the behaviors created in steps 2 & 3.
5. Set the search behavior to apply the behavior effect that points to step 3's behavior.
6. Create an ability whose effect is the apply behavior effect that points to step 2's behavior.
@jabbedxorz: Go
very complexicated but im workin on it, and my auras are all DEBUFFS if that helps anyone