Could someone please explain how to change the camera so it doesn't do that god awful sway effect when I move and turn my character. As in keep the camera directly behind my character.
I tried making a timer that ticks ever 0 seconds that sets the camera however for some reason that makes it so I can no longer turn the camera.
Could someone please explain how to change the camera so it doesn't do that god awful sway effect when I move and turn my character. As in keep the camera directly behind my character.
I tried making a timer that ticks ever 0 seconds that sets the camera however for some reason that makes it so I can no longer turn the camera.
Please help me.
To unable turn camera u can use Lock Input For Player X action.
@Tekaichi: Go
Not at all what I was asking, I want to be able to turn my camera, but when I turn it I don't want that delay swaying effect to happen.
@Homaeedv: Go
Its because your event is setting your camera over and over again really quick. This includes setting yaw so basically your yaw keeps resetting.
Anyway, the action you need to use is the apply camera property. Set rotation as the property and facing angle of unit for the value.
Edit: I highly suggest use of a different event than a timer. This will cause lots of lag in the long run.
@Writhes: Go
Again, I do not need to be facing the same angle as the unit I need to pan to it. without reseting the yaw. please help.