Hey, I've made an ability that fires a missile at a targeted location. Everything is working fine except what I would rather happen is for the missile to continue on until it reaches a certain range. Let's say you cast the ability right next to the unit, at the moment it would just fire to where you targeted it to go. I would rather have it continue on past where you cast the ability until lets say, a range of 5.
That is affected by the mover of the missile. Have it expire at a cartain range and set the arrival to never and the pathing to something other than guidance (try throw). You then need to give the ammo unit a buff thatuses a search to do whatever you want the missile to do.
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Alternatively you can Create an additional Persistent Effect that fires the Launch Missile Effect and set the Target: Location to Source Point. Then set the Offset to for example (0, 5, 0) and your missile will fly exactly with range 5 forward where it impacts (if you set the effect that is fired by the ability to the freshly created persistent). You can use a mover however you want, although it has to be Guidance as the last used driver because otherwise it will glitch visually.
Thats the method Küken uses in his Colliding Projectile tutorial. Check it out, its really good.
Could also just use a persistent that has a Site(Mover) follow it like the colossus bam impact site that has a visual model made to face away from the caster using SOp(Forward Vector).
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Thank you for the replies, I tried both ways but couldn't get either of them to work. I should have mentioned this, I am fairly new to the data editor. Is there any way I could get these translated into a dumbed down/simplistic version?
Thank you for the replies, I tried both ways but couldn't get either of them to work. I should have mentioned this, I am fairly new to the data editor. Is there any way I could get these translated into a dumbed down/simplistic version?
Fukle
Just take Kuekens Colliding Projectiles Tutorial for reference. If you follow it step by step you should get exactly what you want, he explains different Missiles/Projectiles there and if you play around with it it should be no problem to change them in the way you want them to be.
Hey, I've made an ability that fires a missile at a targeted location. Everything is working fine except what I would rather happen is for the missile to continue on until it reaches a certain range. Let's say you cast the ability right next to the unit, at the moment it would just fire to where you targeted it to go. I would rather have it continue on past where you cast the ability until lets say, a range of 5.
Thanks in advance, Fukle.
That is affected by the mover of the missile. Have it expire at a cartain range and set the arrival to never and the pathing to something other than guidance (try throw). You then need to give the ammo unit a buff thatuses a search to do whatever you want the missile to do.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Alternatively you can Create an additional Persistent Effect that fires the Launch Missile Effect and set the Target: Location to Source Point. Then set the Offset to for example (0, 5, 0) and your missile will fly exactly with range 5 forward where it impacts (if you set the effect that is fired by the ability to the freshly created persistent). You can use a mover however you want, although it has to be Guidance as the last used driver because otherwise it will glitch visually.
Thats the method Küken uses in his Colliding Projectile tutorial. Check it out, its really good.
Could also just use a persistent that has a Site(Mover) follow it like the colossus bam impact site that has a visual model made to face away from the caster using SOp(Forward Vector).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thank you for the replies, I tried both ways but couldn't get either of them to work. I should have mentioned this, I am fairly new to the data editor. Is there any way I could get these translated into a dumbed down/simplistic version?
Fukle
Just take Kuekens Colliding Projectiles Tutorial for reference. If you follow it step by step you should get exactly what you want, he explains different Missiles/Projectiles there and if you play around with it it should be no problem to change them in the way you want them to be.
Awesome thank you for the help.
Fukle