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    posted a message on Missile Issue

    Awesome thank you for the help.

    Fukle

    Posted in: Data
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    posted a message on Missile Issue

    Thank you for the replies, I tried both ways but couldn't get either of them to work. I should have mentioned this, I am fairly new to the data editor. Is there any way I could get these translated into a dumbed down/simplistic version?

    Fukle

    Posted in: Data
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    posted a message on Missile Issue

    Hey, I've made an ability that fires a missile at a targeted location. Everything is working fine except what I would rather happen is for the missile to continue on until it reaches a certain range. Let's say you cast the ability right next to the unit, at the moment it would just fire to where you targeted it to go. I would rather have it continue on past where you cast the ability until lets say, a range of 5.

    Thanks in advance, Fukle.

    Posted in: Data
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    posted a message on Unknown Ability Command

    Thanks for the reply, but the problem is that I used the Yamato Cannon as the ability yet modified it to be able to target the ground rather than requiring a unit. Is there a way to change an abilities Ability Command?

    Edit: Solved the problem myself, Thanks.

    Posted in: Triggers
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    posted a message on Unknown Ability Command

    Hi, I've been trying to make a trigger that fires an ability at a the mouse when the left mouse button is clicked. I have it all right so far (I assume) and I am up to making it cast the ability, here's where the problem occurs. I've put in the mouse x and y, now it is asking for an ability command. When I search for the ability I want it to issue it doesn't come up.

    I based my ability off Yamato Cannon if that helps at all. There's probably a simple solution to this, if so help would be greatly appreciated. So, thanks in advance. - Fukle

    Posted in: Triggers
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