TL;DR: Need a way to change the animation speed of my marine model based on the weapon it's using using only data members from the weapon
I am building the frame work for a map I am putting together and want a way to change the animation speed my unit's attack animation through data members
of my weapon class
While this method is basically functional it's time consuming, messy, ugly to look at, and difficult to chage considering I have to change it for every.single.actor that i want to equip a weapon to. Thus far in my design I have managed to keep dependancies of my weapon contained in it's linked data members for purposes of reproducability and eloquence
And there is an ugly yellow lighting effect that seems to be inherent in the marine's attack animation that doesnt go well with single shot weapons
Any way to remove that or make it flash less
thank you
I will try experimenting with event macros and action types (although I do not know where to find those) until I give up or get an acceptable result
On a side note, blizzard is fond of adding cryptic names to their variables that often have little to do with their function
Both are types of actor. An example is the Unpowered Anim one used by the protoss buildings, it contains a painfully long list of events so is used to stop having to repeat them in each individual building.
The Art - Launch Assets - Model field is what you want.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I generate all my launch and impact events through seperate actors, none of which are using the marine launch model
this yellow lighting has me at my wits end as i struggle to remove such a freaking basic thing from my unit
EDIT: the yellow lighting seems to be inherent with the marine's model as I edited around the model file field at the lowest level and the lighting effect would only appear for the marine model
TL;DR: Need a way to change the animation speed of my marine model based on the weapon it's using using only data members from the weapon
I am building the frame work for a map I am putting together and want a way to change the animation speed my unit's attack animation through data members of my weapon class
Currently I have it rigged to
Marine Unit
Marine Actor - Events
Event: WeaponStart.35mmAutoCannon
Action: AnimationBracketStart (Type=Duration;Factor=1.25)
While this method is basically functional it's time consuming, messy, ugly to look at, and difficult to chage considering I have to change it for every.single.actor that i want to equip a weapon to. Thus far in my design I have managed to keep dependancies of my weapon contained in it's linked data members for purposes of reproducability and eloquence
And there is an ugly yellow lighting effect that seems to be inherent in the marine's attack animation that doesnt go well with single shot weapons Any way to remove that or make it flash less
Use an Event Macro actor to supplement the events of all the actors like the protoss structures use for the power animations.
The flash is caused by the launch model used by the Action type actor for the marine weapon.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
thank you I will try experimenting with event macros and action types (although I do not know where to find those) until I give up or get an acceptable result
On a side note, blizzard is fond of adding cryptic names to their variables that often have little to do with their function
Both are types of actor. An example is the Unpowered Anim one used by the protoss buildings, it contains a painfully long list of events so is used to stop having to repeat them in each individual building.
The Art - Launch Assets - Model field is what you want.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Art - Launch Assets - Model field has been empty
I generate all my launch and impact events through seperate actors, none of which are using the marine launch model
this yellow lighting has me at my wits end as i struggle to remove such a freaking basic thing from my unit
EDIT: the yellow lighting seems to be inherent with the marine's model as I edited around the model file field at the lowest level and the lighting effect would only appear for the marine model