Sorry if this seems like a stupid question. I'm pretty new to the editor.
I've made an ability that basically does damage. I gave it to a Dark Templar. But I've found that when I use the ability the Dark Templar doesn't actually have an attack animation when it uses the ability. I really have no idea about the actors and things so can anyone help me and tell me how to get the Dark Templar to use the attack animation when it uses the ability?
Actors are all run off Actor - Events, which are basically triggers for the data editor. I would suggest going to other attack actors and poking around and trying to get your head around them as there is quite an overwhelming amount of information in the "events +" field.
Basically they are set up off the basic structure of a trigger "event -> pass terms ->action" the event being the first line, terms being any of the middle lines (if any) and the action being the very last line.
As for the Dak Templar animation. the event would be something like follows
ability."darktemplarabilityhere".cast
-> terms if you need any
-> animation play attack
there may be a lot more events you need to add depending on your situation.
Rollback Post to RevisionRollBack
Current Project: Community Project
To post a comment, please login or register a new account.
Sorry if this seems like a stupid question. I'm pretty new to the editor.
I've made an ability that basically does damage. I gave it to a Dark Templar. But I've found that when I use the ability the Dark Templar doesn't actually have an attack animation when it uses the ability. I really have no idea about the actors and things so can anyone help me and tell me how to get the Dark Templar to use the attack animation when it uses the ability?
Actors are all run off Actor - Events, which are basically triggers for the data editor. I would suggest going to other attack actors and poking around and trying to get your head around them as there is quite an overwhelming amount of information in the "events +" field.
Basically they are set up off the basic structure of a trigger "event -> pass terms ->action" the event being the first line, terms being any of the middle lines (if any) and the action being the very last line.
As for the Dak Templar animation. the event would be something like follows
ability."darktemplarabilityhere".cast
-> terms if you need any
-> animation play attack
there may be a lot more events you need to add depending on your situation.