Hi, as stated in the title, I created an ability which deals 1 Damage to a specific unit, and then add 5 gas to the player. It has a Prepare time of 3 seconds. The problem is, multiple units can cast the skill on the specific unit, thus giving multiple 5 gases to the player. And I cant use a Validator that goes: Unit Behavior < 0, and at the Effect(set) add an Add behavior effect, because the Prepare time (ability doesn't fire, only after Prepare time (3 seconds) and if I use channeling, it give the player the 5 gas even if the caster unit is killed in this 3 seconds)
There are markers for each ability stage somewhere in ability's data fields (prepare cast channnel etc). So you can apply marker on prepare stage and add autocast validator "no markers". IZI
Hi, as stated in the title, I created an ability which deals 1 Damage to a specific unit, and then add 5 gas to the player. It has a Prepare time of 3 seconds. The problem is, multiple units can cast the skill on the specific unit, thus giving multiple 5 gases to the player. And I cant use a Validator that goes: Unit Behavior < 0, and at the Effect(set) add an Add behavior effect, because the Prepare time (ability doesn't fire, only after Prepare time (3 seconds) and if I use channeling, it give the player the 5 gas even if the caster unit is killed in this 3 seconds)
Please Help!
There are markers for each ability stage somewhere in ability's data fields (prepare cast channnel etc). So you can apply marker on prepare stage and add autocast validator "no markers". IZI
@abvdzh: Go
Thank You!