Realize this is sort of a repeat but I don't want to limit all flyer movement, just the carriers.
So I'm trying to make a level and want to use carriers as aircraft carriers. I've watched/read some videos about general unit data changes but can't figure out how to keep my carriers in the oceans instead of up on land. I did find out how to go in and set them so they obey the ground rules... the problem is, when i did that they would fly over, then glitch to the tops of the cliffs onto land, and then weren't able to get back down into the ocean, and when I blocked off areas of the map (on land) with path blockers they obeyed it... again, ignoring the ones I put to actually keep them in the oceans. I know I could just use No Fly Zones, but I'm using other flyers that I want to be flyers, and I want to have the option of flying them out into the oceans.
I know I could use triggers but that would be way more work than it's worth with the size and complexity of the map design.
@RedBeardBG: Go
it shouldn't take ages to do though :/ unless how many islands or such do you have, and you can link all the regions in one trigger, infact you can have all the regions set as one region
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Realize this is sort of a repeat but I don't want to limit all flyer movement, just the carriers.
So I'm trying to make a level and want to use carriers as aircraft carriers. I've watched/read some videos about general unit data changes but can't figure out how to keep my carriers in the oceans instead of up on land. I did find out how to go in and set them so they obey the ground rules... the problem is, when i did that they would fly over, then glitch to the tops of the cliffs onto land, and then weren't able to get back down into the ocean, and when I blocked off areas of the map (on land) with path blockers they obeyed it... again, ignoring the ones I put to actually keep them in the oceans. I know I could just use No Fly Zones, but I'm using other flyers that I want to be flyers, and I want to have the option of flying them out into the oceans. I know I could use triggers but that would be way more work than it's worth with the size and complexity of the map design.
Any thoughts or advice for me?
Make regions over the land and use triggers, I have not seen anyone able to use no fly zone effectively.
triggers wouldn't be hard to set up
event - any unit enters region condition - unit is type carrier action - move triggering unit backwards
Yeah that's just gonna take forever to do lol. Looks like I'm going to have to though.
@RedBeardBG: Go it shouldn't take ages to do though :/ unless how many islands or such do you have, and you can link all the regions in one trigger, infact you can have all the regions set as one region