I have an ability which shoots a ball to a target location. The ability has a button set to execute, a range, a cost etc... I have my unit (archon) the ability in the abilities section, and put a command card button for it. The problem is when I cast it nothing happens, the trigger editor doesn't even pick it up as i created a trigger that printed a message upon the ability's cast. If anyone could help me fix this problem it would be greatly appreciated.
PS: In game it doesn't give me any error messages or anything it just lets me choose a target point, i click a point in range, the casting interface goes away and nothing happens.
I think i found out what the problem was. Since there was no affect on the ability something was messed up so i just made an effect that did nothing titled "DummyEffect" and the trigger started working properly.
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I have an ability which shoots a ball to a target location. The ability has a button set to execute, a range, a cost etc... I have my unit (archon) the ability in the abilities section, and put a command card button for it. The problem is when I cast it nothing happens, the trigger editor doesn't even pick it up as i created a trigger that printed a message upon the ability's cast. If anyone could help me fix this problem it would be greatly appreciated. PS: In game it doesn't give me any error messages or anything it just lets me choose a target point, i click a point in range, the casting interface goes away and nothing happens.
So you are using a Effect - Target ability with no requirements that uses a Launch Missile effect with no validation that does whatever.#
Sure your launch missile has an ammo unit?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I think i found out what the problem was. Since there was no affect on the ability something was messed up so i just made an effect that did nothing titled "DummyEffect" and the trigger started working properly.