Firstly, graphics. I've made a variation of the effect which restores energy. When I use the ability, he beam effect doesn't show up, and the little pluses over the target's head never disappear.
Secondly, I tried to make another variation which restored both HP and MP. I did it (or tried to) by attaching two regenerative effects to the ability. Unfortunately only the first effect actually worked - the second did nothing. What went wrong, and how can I get around it?
Usually only 1 effect can chain 1 another, If you want 2 heal effect to be applied simultaneously, combine them with a set effect, so instead a direct heal effect, its a set effect that set heal hp and heal mp to the target
Firstly, graphics. I've made a variation of the effect which restores energy. When I use the ability, he beam effect doesn't show up, and the little pluses over the target's head never disappear.
Secondly, I tried to make another variation which restored both HP and MP. I did it (or tried to) by attaching two regenerative effects to the ability. Unfortunately only the first effect actually worked - the second did nothing. What went wrong, and how can I get around it?
@yinyang107: Go
Usually only 1 effect can chain 1 another, If you want 2 heal effect to be applied simultaneously, combine them with a set effect, so instead a direct heal effect, its a set effect that set heal hp and heal mp to the target
@progammer: Go
Cool, looks like that works. Thanks. How about the graphics?
@yinyang107: Go
The beam graphic ? its under actor events. Find the tutorial about beam effects by prozaicmuze and you can figure it out