I'm making an arena-type map, and I want many spectators to spawn at random points around the edges. Trouble is that if I use "Create 50 Spectators at random point in region" they all spawn in a single clump. Is there a way to get them to each get their own random point without using 50 identical triggers?
Firstly, graphics. I've made a variation of the effect which restores energy. When I use the ability, he beam effect doesn't show up, and the little pluses over the target's head never disappear.
Secondly, I tried to make another variation which restored both HP and MP. I did it (or tried to) by attaching two regenerative effects to the ability. Unfortunately only the first effect actually worked - the second did nothing. What went wrong, and how can I get around it?
I was gonna just ignore this issue, but apparently it also affects the in-game minimap, and that's No Good. What do you mean by lightning exactly? I haven't touched anything to do with it, nor with lighting if that's what you meant.
That doesn't seem to work - and now Firebats are violet-coloured.
Edit: Actually, it seems like almost no campaign units are working. The Hercules is also a black bubble, as are most mercenaries. Zeratul seems to be okay, though.
Zerg form, of course - I know she doesn't really have a Terran model. I'm trying to use her in my map (a port of SpacePirateKhan's Mario Arena) but when I place her she just shows up as a black bubble. Can anyone help me?
Oh and I'm using all four dependencies, in this order:
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This problem cropped up while I was solving this issue - you can find previous discussion there, starting at post #6.
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Thanks, but I actually figured it out myself. Apparently there's a function called Repeat Actions x Times.
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I'm making an arena-type map, and I want many spectators to spawn at random points around the edges. Trouble is that if I use "Create 50 Spectators at random point in region" they all spawn in a single clump. Is there a way to get them to each get their own random point without using 50 identical triggers?
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I suppose I'll make a new thread, since this is a new issue.
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@progammer: Go
Cool, looks like that works. Thanks. How about the graphics?
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Firstly, graphics. I've made a variation of the effect which restores energy. When I use the ability, he beam effect doesn't show up, and the little pluses over the target's head never disappear.
Secondly, I tried to make another variation which restored both HP and MP. I did it (or tried to) by attaching two regenerative effects to the ability. Unfortunately only the first effect actually worked - the second did nothing. What went wrong, and how can I get around it?
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I was gonna just ignore this issue, but apparently it also affects the in-game minimap, and that's No Good. What do you mean by lightning exactly? I haven't touched anything to do with it, nor with lighting if that's what you meant.
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Er, what's the problem exactly?
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That's exactly what I needed, thanks!
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Is it straight damage reduction, or what? Also, does it apply to damaging abilities?
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Hooray, it does work! I just had to restart the editor afterwards. Now my mini-map's not showing terrain, though. >.>
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That doesn't work either. Grah.
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That doesn't seem to work - and now Firebats are violet-coloured.
Edit: Actually, it seems like almost no campaign units are working. The Hercules is also a black bubble, as are most mercenaries. Zeratul seems to be okay, though.
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Zerg form, of course - I know she doesn't really have a Terran model. I'm trying to use her in my map (a port of SpacePirateKhan's Mario Arena) but when I place her she just shows up as a black bubble. Can anyone help me?
Oh and I'm using all four dependencies, in this order:
Lib Campaign
Lib Mod
Lib Multi
Lib Story