Im currently working on a new Star-Wars inspired Map. Since a while some models turn completely black for no reason. The problem only happens to some Units/Models, most of the time its working. The Models im having Problems with is the clone trooper model from this Thread: http://www.sc2mapster.com/forums/development/artist-tavern/requests/25163-star-wars-model/
The same problem i also have with some models that are normal SC2 models, the "New Folsom Sandbags". They're attached to an Unit as actor attachment, and some of them also get rendered black sometimes.
It happens when testing in editor andwhen playing in battle.net.
Does anyone have any idea why this happens and how to fix it?
Sorry for my terrible english, i hope you can understand me
Ohhhh I was just going to make a thread about it, now what I have is the same and may be related. But I am not sure if mine started ever since I changed pc when Heart of the Swarm was released where I went from High settings to Ultra on the new system (or maybe it started when i first opened it in lotv)
I have a map that's been made on WoL and never had these problems with WoL. They started when I first opened and worked on it in HotS and continue with lotv. Now randomly different doodads, the cliff walls or doodads will turn black like as if their emissive becomes their diffuse, Tileset is custom, lighting is Ulaan but I just duplicated and redid the custom tileset to the new Ulaan that doesnt have the outdated ZZ~ Cliff. The map is having a large area lowered down with Height brush and Cliff +2 at the south line of the map.
Also getting invisible doodads both in the editor and ingame, like castanar cabinets. I've tried lots of things lol.. :
- Saved as SC2Components, deleted Objects, rebuilt a new objects file as xml, started a new map with the same bounds, added all terrain, Objects, regions, XML data for the custom units, etc in case older one was corrupted but it's the same on the new map
- Changed Lighting in the Tileset to others or default, changed tileset to another one, changed model's data Basic - Lighting of these doodads (data shows 'unknown' to some castanar objects)
- changed all to be on Cliff level 0 or +2 in case putting them on a depression brushed with lowering the height much lower cast a shadow but no even on higher elevation they still stay
It is not only on doodads, at any given random time either the doodads or the cliff walls may turn black, units such as gates, too.
If it is graphics bug - i havent had such thing in Bnet campaign, ladder or any other map (same Castanar models on another map are perfect and never turn black). First screen was during WoL but it was on High settings, while now is on Ultra. Im not lowering settings to favour one map, this is not a solution. Idk why Castanar Cabinets become invisible too and randomly.
Btw if you go to Graphics and click 'Accept' the changes without even changing anything this blackness disappears (until you start your map again another time) at least on most places and they become normal with only few parts still black here and there but this is not on any other map idk lol. Nvidia card here.
New find
I noticed that items become black especially at the position where Camera is panned with Pan Camera trigger. So if I dont want the doodads below to appear like that on start, I set pan camera someway away from it (and objects become black at that new camera pan location). Not a solution but is this black a camera problem?
The "Accept" in graphics menu does work for those things that are already on the map. I also use a nvidia card. But when i build Units ingame some of them spawn black also. Camera panning cant be the reason for that, especially because those are rendered black for all players, even those that didnt got the camera panned to that location
Im currently working on a new Star-Wars inspired Map. Since a while some models turn completely black for no reason. The problem only happens to some Units/Models, most of the time its working. The Models im having Problems with is the clone trooper model from this Thread: http://www.sc2mapster.com/forums/development/artist-tavern/requests/25163-star-wars-model/
The same problem i also have with some models that are normal SC2 models, the "New Folsom Sandbags". They're attached to an Unit as actor attachment, and some of them also get rendered black sometimes. It happens when testing in editor andwhen playing in battle.net. Does anyone have any idea why this happens and how to fix it?
Sorry for my terrible english, i hope you can understand me
I get those too.
I think it is a shadder thing.. lighting issue, an inconsistency with model and/versus display !?
i usualy circumvent those problems, so i can't help more.
Ohhhh I was just going to make a thread about it, now what I have is the same and may be related. But I am not sure if mine started ever since I changed pc when Heart of the Swarm was released where I went from High settings to Ultra on the new system (or maybe it started when i first opened it in lotv)
I have a map that's been made on WoL and never had these problems with WoL. They started when I first opened and worked on it in HotS and continue with lotv. Now randomly different doodads, the cliff walls or doodads will turn black like as if their emissive becomes their diffuse, Tileset is custom, lighting is Ulaan but I just duplicated and redid the custom tileset to the new Ulaan that doesnt have the outdated ZZ~ Cliff. The map is having a large area lowered down with Height brush and Cliff +2 at the south line of the map.
Also getting invisible doodads both in the editor and ingame, like castanar cabinets. I've tried lots of things lol.. :
- Saved as SC2Components, deleted Objects, rebuilt a new objects file as xml, started a new map with the same bounds, added all terrain, Objects, regions, XML data for the custom units, etc in case older one was corrupted but it's the same on the new map
- Changed Lighting in the Tileset to others or default, changed tileset to another one, changed model's data Basic - Lighting of these doodads (data shows 'unknown' to some castanar objects)
- changed all to be on Cliff level 0 or +2 in case putting them on a depression brushed with lowering the height much lower cast a shadow but no even on higher elevation they still stay
It is not only on doodads, at any given random time either the doodads or the cliff walls may turn black, units such as gates, too.
If it is graphics bug - i havent had such thing in Bnet campaign, ladder or any other map (same Castanar models on another map are perfect and never turn black). First screen was during WoL but it was on High settings, while now is on Ultra. Im not lowering settings to favour one map, this is not a solution. Idk why Castanar Cabinets become invisible too and randomly.
Btw if you go to Graphics and click 'Accept' the changes without even changing anything this blackness disappears (until you start your map again another time) at least on most places and they become normal with only few parts still black here and there but this is not on any other map idk lol. Nvidia card here.
New find I noticed that items become black especially at the position where Camera is panned with Pan Camera trigger. So if I dont want the doodads below to appear like that on start, I set pan camera someway away from it (and objects become black at that new camera pan location). Not a solution but is this black a camera problem?
The "Accept" in graphics menu does work for those things that are already on the map. I also use a nvidia card. But when i build Units ingame some of them spawn black also. Camera panning cant be the reason for that, especially because those are rendered black for all players, even those that didnt got the camera panned to that location
ok, i found a soltion:
http://www.sc2mapster.com/assets/hotfix-printlns-blender-m3addon/#710/29/2015