Well I don't know where to post this other than here... I just felt like showing some stuff that I've been doing. Generally I am just doing random stuff on the editor, and it seems kinda like, redundant, not to have anyone see this stuff.
So I'll just use this post for anything else I might come up with in the future, and whatever.
If you do something like that, I suggest adding either some kind of tutorial, a step-by-step instruction or at least a map containing the spell. Also I would suggest disabling shadow casting of your shadow trail actors, looks pretty strange. Additionaly I would add a small visual effect to each spawned shadow; nothing big, just a slight appearance glow or something.
@ tmills: Probably either a persistent effect using multiple teleport effects or an issue order effect in conjunction with a massive speedbuff. The visuals are a trail of shadow actors, similar to the high templar shadow trail when he moves. The beginning and end visuals are vortex animations of the mothership with a changed pitch angle, most likely done with site operations.
ya pretty much how you said it. I plan to do just that, it's just I uploaded the final late last night, and now I just woke up after a couple hours of sleep and threw up a storm. Not feeling good enough, and I dont think I can sit here for long and type out a tutorial. Soon, though, I will.
I don't think I will make a tutorial, although perhaps I will copy/paste the stats into script or some such... I believe I would have to remake this ability from the ground up since I think this map is long gone. It was originally designed for somebody else's map, but I know for a fact it was never completed. It was actually not too difficult and that was made like 2 months after I first started. I'm sure I could improve upon the mechanics of it slightly due to what I now know. Eitherway, not too hard.
The ability issues a move order to target point, places a buff that disables all commands, and a secondary buff that with X distance remaining to target point, expires and creates the final opening portal visual at target point. I'm fairly certain the main buff had no time limit, it would automatically remove itself when the caster was no longer moving(IE had reached it's destination).
Used a SiteOp(Explicit Rotation) to tilt the Vortex.
Oh, and in my final improved version(not displayed) it had a minimum distance to be able to use the ability.
Well I don't know where to post this other than here... I just felt like showing some stuff that I've been doing.
Generally I am just doing random stuff on the editor, and it seems kinda like, redundant, not to have anyone see this stuff.
So I'll just use this post for anything else I might come up with in the future, and whatever.
Hyperspace Scout!
That's awesome! How did you do that exactly?
@Tmills301: Go
Update, V2 of Hyperspace!
If you do something like that, I suggest adding either some kind of tutorial, a step-by-step instruction or at least a map containing the spell. Also I would suggest disabling shadow casting of your shadow trail actors, looks pretty strange. Additionaly I would add a small visual effect to each spawned shadow; nothing big, just a slight appearance glow or something.
@ tmills: Probably either a persistent effect using multiple teleport effects or an issue order effect in conjunction with a massive speedbuff. The visuals are a trail of shadow actors, similar to the high templar shadow trail when he moves. The beginning and end visuals are vortex animations of the mothership with a changed pitch angle, most likely done with site operations.
@Kueken531: Go
ya pretty much how you said it. I plan to do just that, it's just I uploaded the final late last night, and now I just woke up after a couple hours of sleep and threw up a storm. Not feeling good enough, and I dont think I can sit here for long and type out a tutorial. Soon, though, I will.
Amezing Ability you made there.
Wonder, could you make a step by step tutorial maybe? Like to make my own and would be use similiar mechanism you made.
Notice how the last post on this thread was over a year ago. Secondly it is not that hard to make.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I don't think I will make a tutorial, although perhaps I will copy/paste the stats into script or some such... I believe I would have to remake this ability from the ground up since I think this map is long gone. It was originally designed for somebody else's map, but I know for a fact it was never completed. It was actually not too difficult and that was made like 2 months after I first started. I'm sure I could improve upon the mechanics of it slightly due to what I now know. Eitherway, not too hard.
The ability issues a move order to target point, places a buff that disables all commands, and a secondary buff that with X distance remaining to target point, expires and creates the final opening portal visual at target point. I'm fairly certain the main buff had no time limit, it would automatically remove itself when the caster was no longer moving(IE had reached it's destination).
Used a SiteOp(Explicit Rotation) to tilt the Vortex.
Oh, and in my final improved version(not displayed) it had a minimum distance to be able to use the ability.